Ludum Dare 34
Moderator: Content Developer
Re: Ludum Dare 34
Yes, round 3 has some interesting ones
Re: Ludum Dare 34
I like round 1-3 ones, but round 4 is awful.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Ludum Dare 34
At this point, might it be worth having a dedicated LD subforum in the game dev section?
Re: Ludum Dare 34
We need a ready engine build to start on before friday. Random dev builds are going to cost us time. Trying to get an IRL friend on for art. He is a very talented guy but I need to get him setup today if possible so he can play around. Probably going to give him a current release with my test game so he can play around.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Ludum Dare 34
Maybe simplest and safest to use 100, for the duration of the weekend. The current dev has much new stuff added, but I don't know how much its been tested (or even if the new stuff is ready for testing).
Others have thoughts?
Others have thoughts?
Re: Ludum Dare 34
The stable (100) build is OK to use. We don't *need* any new changes.smoth wrote:We need a ready engine build to start on before friday. Random dev builds are going to cost us time. Trying to get an IRL friend on for art. He is a very talented guy but I need to get him setup today if possible so he can play around. Probably going to give him a current release with my test game so he can play around.
That said, I'll also check the develop version during the compo (which seems to work, and kloot is fast fixing bugs), but your friend can just use the stable.
This is the suggested springsettings.cfg.
It's not necessary but I wouldn't mind it.Silentwings wrote:At this point, might it be worth having a dedicated LD subforum in the game dev section?
Re: Ludum Dare 34
Oh also, the final round of theme voting is up.
Re: Ludum Dare 34
Consider putting ForceShaders on.
Re: Ludum Dare 34
Agreed, thanks!hokomoko wrote:Consider putting ForceShaders on.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Ludum Dare 34
Why is WorkerThreadSpinTime set to 5 in that config file?
Re: Ludum Dare 34
Oh I remember that discussion. I guess it should be 0, changedSilentwings wrote:Why is WorkerThreadSpinTime set to 5 in that config file?