+1Saktoth wrote: Fixed in CA, this is an acceleration issue, up accel to CA's levels.
Korogth I'll just bomb your plan with a licho while you're doing all those machinations.
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+1Saktoth wrote: Fixed in CA, this is an acceleration issue, up accel to CA's levels.
What about not making them at all? 8)As it's now about all the details maybe let's bring up another point that got ignored: If you think floating nanos are totally UP in comparison then what about making them underwater?
And after it gets damaged by my fighter shield the Nanos it has to pass will reclaim it - thanks for the 2100 metal, I'll make 12 more bombers from it...LordMatt wrote:Korogth I'll just bomb your plan with a licho while you're doing all those machinations.
Nah - talking of what's going to happen anyway is boring...Sleksa wrote:What about not making them at all?
What fighter shield (remember you are investing an additional 3K metal in an unnecessary lab instead of building planes)? I could have spent that on a licho and enough radar planes to find your factories and distract whatever AA you do have.[Krogoth86] wrote: And after it gets damaged by my fighter shield the Nanos it has to pass will reclaim it - thanks for the 2100 metal, I'll make 12 more bombers from it...
Lol - we're slowly getting very childish...LordMatt wrote:What fighter shield (remember you are investing an additional 3K metal in an unnecessary lab instead of building planes)? I could have spent that on a licho and enough radar planes to find your factories and distract whatever AA you do have.
NOiZE wrote:[19:41:43] <[WarC]NOiZE> U guys ever used the radar bot/veh ?
[19:45:00] <[WarC]NOiZE> im considering moving them to level 1, and maybe shorten their radar range a bit
Hmm, I kind of like them at T2 where they can provide radar / LOS for the longer range mobile artillery. Why not just give scout cars radar or something like that?NOiZE wrote:NOiZE wrote:[19:41:43] <[WarC]NOiZE> U guys ever used the radar bot/veh ?
[19:45:00] <[WarC]NOiZE> im considering moving them to level 1, and maybe shorten their radar range a bit
Wait, fleas have radar? Since when?Acidd_UK wrote:It is wierd to me that fleas have radar when scout vehicles do not...
This was my idea, I thought that it might make the units more useful and add some additional strats and tactics to BA. It would be good to hear any reasoned and sensible arguments for or against this from good players though.NOiZE wrote:[19:41:43] <[WarC]NOiZE> U guys ever used the radar bot/veh ?
[19:45:00] <[WarC]NOiZE> im considering moving them to level 1, and maybe shorten their radar range a bit
While I want to say yes, I can't help but agree with pxtl that it seems to go against the usual BA/OTA style.NOiZE wrote:NOiZE wrote:[19:41:43] <[WarC]NOiZE> U guys ever used the radar bot/veh ?
[19:45:00] <[WarC]NOiZE> im considering moving them to level 1, and maybe shorten their radar range a bit
one thing to note, iirc radar jammers jam ALL radar, even friendly radars...el_matarife wrote:You know there's another option: You could move them to T1 then create an "Information Warfare" kbot / vehicle that does both radar & jamming, with a large LOS at T2 as a replacement. Also, you could throw on seismic to enhance the "value" even more, if that's possible.