Bosh.
Weapondefs to change for make Missiles behave differently when :things: happen.
Long Range Missiles (LRM)
#1) Normal Behaviour
Normal firing behaviour when shooting at stuff within radar range with no external influences whatsoever.
accuracy = 2000,
sprayangle = 5000,
weaponVelocity = 800,
#2) Enhanced Guidance via TAG/Narc (aka xLRM)
When target is being affected/hit by a Narc Beacon or TAG Laser.
accuracy = 50,
sprayangle = 50,
weaponVelocity = 1000,
#3) Disrupted Guidance via ECM or out-of-range/radar off (aka xxLRM)
When target is outside of radar range (or the Mech's radar is off), or within the bubble of an enemy ECM source.
accuracy = 5000,
sprayangle = 8000,
weaponVelocity = 750,
Order of Override should be #2>#3>#1, since TAG will work regardless of ECM, and ECM will destroy a Narc Beacon anyway.
Advanced Tactical Missile (ATM)
#1) Normal Behaviour
Normal firing behaviour when shooting at stuff with no external influences whatsoever.
accuracy = 500,
sprayangle = 1000,
weaponVelocity = 1000,
#2) Disrupted Guidance via ECM (aka xATM)
When target is protected by an enemy ECM bubble.
accuracy = 2000,
sprayangle = 3000,
weaponVelocity = 800,
Only these two modes.
STREAK Short Range Missile (SSRM)
#1) Normal Behaviour
Normal firing behaviour when shooting at stuff with no external influences whatsoever.
accuracy = 100,
sprayangle = 0,
#2) Disrupted Guidance via ECM (aka xSSRM)
When target is protected by an enemy ECM bubble.
accuracy = 2000,
sprayangle = 8000,
Again, only two modes.
Arrow IV Artillery Missile
No difference in behaviour, only what it can shoot at; Arrow IV requires a target be designed by either Narc Beacon or TAG Laser in order to fire at and track it. It can still be used as a dumb-fire tactical missile, but will not track a target unless it is designated.
Short Range Missile
No behavioural differences; it's a semi-homing short range "scattershot" missile that is barely guided as it is.
Medium Range Missile
Totally unguided, therefore it is also unaffected by external influences.
LRMs (and other missile) Behaviour
LRMs (and other missile) Behaviour
When a mechwarrior falls in battle, what does she leave to legacy?
Moderators: FLOZi, SpikedHelmet, Moderators, Content Developer
-
- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Return to “MechCommander: Legacy”
Jump to
- Community
- ↳ General Discussion
- ↳ Help & Bugs
- ↳ Ingame Community
- ↳ Spring Clans
- ↳ Tournaments
- ↳ Linux
- ↳ Mac OS X
- ↳ Off Topic Discussion
- Content Development
- ↳ Game Development
- ↳ Game Development Tutorials & Resources
- ↳ Game Releases
- ↳ Map Creation
- ↳ Map Tutorials & Resources
- ↳ Map Releases
- ↳ Lua Scripts
- ↳ Art & Modelling
- ↳ Modelling & Texturing Tutorials & Resources
- ↳ Sound Effects & Music
- ↳ Project Subforums
- ↳ Balanced Annihilation
- ↳ Balanced Annihilation Reloaded
- ↳ Conflict Terra
- ↳ The Cursed
- ↳ Evolution RTS
- ↳ Jauria RTS
- ↳ Kernel Panic
- ↳ Journeywar
- ↳ Ludum Dare
- ↳ MechCommander: Legacy
- ↳ Metal Factions
- ↳ MOSAIC
- ↳ NOTA
- ↳ Phoenix Annihilation
- ↳ SpringBoard
- ↳ Spring: 1944
- ↳ Star Wars: Imperial Winter
- ↳ TA Prime
- ↳ Tech Annihilation
- ↳ XTA
- ↳ Zero-K
- ↳ Project Archive
- ↳ Argh's Projects
- ↳ Caydr's Projects
- ↳ Damned
- ↳ Dune: Evolution
- ↳ Engines Of War
- ↳ Evolution RTS
- ↳ Progressive Annihilation
- ↳ Supreme Annihilation
- ↳ Spring Tanks
- ↳ PanzerStahl
- Development
- ↳ News
- ↳ Engine
- ↳ Dedicated Developer Discussion
- ↳ New Developer Discussion
- ↳ Meeting Minutes
- ↳ AI
- ↳ Lobby Clients & Server
- ↳ Infrastructure Development
- ↳ Lobby Meeting Minutes
- ↳ SPADS AutoHost
- ↳ SpringLobby Client
- ↳ Feature Requests
- ↳ Bounty Offers
- ↳ The Werewolf Game
- ↳ News Submissions
- Site content
- ↳ Community Blog
- ↳ Site content
- ↳ Banners
- ↳ Welcome images
- ↳ Videos
- ↳ Videos - contributions
- ↳ Screenshots
- ↳ Screenshots - contributions