2024-05-16 07:23 CEST

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IDProjectCategoryView StatusLast Update
0001950Spring engineGeneralpublic2010-06-18 22:52
ReporterAdCr 
Assigned ToKloot 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version0.81.2.1 
Target VersionFixed in Version0.81.0.0+git 
Summary0001950: Pathfinding problems
DescriptionIn some games, when a factory is built on non flat position, there are some pathfinding problems when setting a rally point to the units going out from the factory.
It seems that, when a unit take too much time, the unit considers that it cannot make the movement and stop his action. It results that the units don't reach the rally point.
If there is a delay before a unit considers that the destination is unreachable, I would suggest to increase it a little bit to fix this problem.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
duplicate of 0001462resolvedKloot Not all produced units innerhit factory orders 
duplicate of 0000852resolvedabma South-facing units in north-facing U-shaped factories with odd-numbered width do not leave the factory. 
duplicate of 0002160closed Units can't exit the factory due to the ground was implicitly terraformed 
+Relationships

-Notes

~0004981

zerver (reporter)

Please provide a demo that shows the problem.

Generally speaking, if the final rally point is far away, you should make a chain of move commands with the first one being close to the factory and placed so the units exit the factory in the right direction.

~0004983

AdCr (reporter)

See attached demo file...

~0004984

Kloot (developer)

This is no longer reproducable in upstream engine builds.

However, had you placed the factory one square further to the right, you would have encountered another problem due to the terrain leveling that occurs when a building is constructed, see my TerraformBlockingFactory screenshot. In general, vehicle labs on slopes are a bad idea.

~0004986

AdCr (reporter)

Last edited: 2010-06-18 22:25

I did not open this issue in order that you close it so quickly
Lot of players are complaining for this problem, i tried to make a demo to illustrate the problem, but its really painful, it appears of really lot of maps if you not really place the factory at the good point.

So try to consider the problem and not close the subject so quickly.
I instist of this point that I posted this issue because lot of players are complaining... maybe should i them say to post an issue so that you consider it ?

~0004987

hoijui (reporter)

aehm.. Kloot fixed it. that is what he said (even doh he did not use the word fix, he changed the status to resolved, which should be clear enough).
take a closer look at what happens next time maybe ;-)
+Notes

-Issue History
Date Modified Username Field Change
2010-06-16 22:08 AdCr New Issue
2010-06-17 14:50 zerver Note Added: 0004981
2010-06-17 18:45 hoijui Relationship added duplicate of 0001462
2010-06-17 18:45 hoijui Relationship added duplicate of 0000852
2010-06-18 21:03 AdCr File Added: 20100618_210125_DeltaSiegeDry_0.81.2.zip
2010-06-18 21:03 AdCr Note Added: 0004983
2010-06-18 22:13 Kloot Note Added: 0004984
2010-06-18 22:13 Kloot File Added: TerraformBlockingFactory.png
2010-06-18 22:15 Kloot Status new => resolved
2010-06-18 22:15 Kloot Fixed in Version => 0.81.0.0+git
2010-06-18 22:15 Kloot Resolution open => fixed
2010-06-18 22:15 Kloot Assigned To => Kloot
2010-06-18 22:24 AdCr Note Added: 0004986
2010-06-18 22:24 AdCr Status resolved => assigned
2010-06-18 22:24 AdCr Resolution fixed => reopened
2010-06-18 22:25 AdCr Note Edited: 0004986
2010-06-18 22:51 hoijui Note Added: 0004987
2010-06-18 22:52 hoijui Status assigned => resolved
2010-06-18 22:52 hoijui Resolution reopened => fixed
2010-10-05 12:51 Kloot Relationship added duplicate of 0002160
+Issue History