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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001950 | Spring engine | General | public | 2010-06-16 22:08 | 2010-06-18 22:52 | ||||
Reporter | AdCr | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 0.81.2.1 | ||||||||
Target Version | Fixed in Version | 0.81.0.0+git | |||||||
Summary | 0001950: Pathfinding problems | ||||||||
Description | In some games, when a factory is built on non flat position, there are some pathfinding problems when setting a rally point to the units going out from the factory. It seems that, when a unit take too much time, the unit considers that it cannot make the movement and stop his action. It results that the units don't reach the rally point. If there is a delay before a unit considers that the destination is unreachable, I would suggest to increase it a little bit to fix this problem. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
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Notes | |
zerver (reporter) 2010-06-17 14:50 |
Please provide a demo that shows the problem. Generally speaking, if the final rally point is far away, you should make a chain of move commands with the first one being close to the factory and placed so the units exit the factory in the right direction. |
AdCr (reporter) 2010-06-18 21:03 |
See attached demo file... |
Kloot (developer) 2010-06-18 22:13 |
This is no longer reproducable in upstream engine builds. However, had you placed the factory one square further to the right, you would have encountered another problem due to the terrain leveling that occurs when a building is constructed, see my TerraformBlockingFactory screenshot. In general, vehicle labs on slopes are a bad idea. |
AdCr (reporter) 2010-06-18 22:24 Last edited: 2010-06-18 22:25 |
I did not open this issue in order that you close it so quickly Lot of players are complaining for this problem, i tried to make a demo to illustrate the problem, but its really painful, it appears of really lot of maps if you not really place the factory at the good point. So try to consider the problem and not close the subject so quickly. I instist of this point that I posted this issue because lot of players are complaining... maybe should i them say to post an issue so that you consider it ? |
hoijui (reporter) 2010-06-18 22:51 |
aehm.. Kloot fixed it. that is what he said (even doh he did not use the word fix, he changed the status to resolved, which should be clear enough). take a closer look at what happens next time maybe ;-) |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2010-06-16 22:08 | AdCr | New Issue | |
2010-06-17 14:50 | zerver | Note Added: 0004981 | |
2010-06-17 18:45 | hoijui | Relationship added | duplicate of 0001462 |
2010-06-17 18:45 | hoijui | Relationship added | duplicate of 0000852 |
2010-06-18 21:03 | AdCr | File Added: 20100618_210125_DeltaSiegeDry_0.81.2.zip | |
2010-06-18 21:03 | AdCr | Note Added: 0004983 | |
2010-06-18 22:13 | Kloot | Note Added: 0004984 | |
2010-06-18 22:13 | Kloot | File Added: TerraformBlockingFactory.png | |
2010-06-18 22:15 | Kloot | Status | new => resolved |
2010-06-18 22:15 | Kloot | Fixed in Version | => 0.81.0.0+git |
2010-06-18 22:15 | Kloot | Resolution | open => fixed |
2010-06-18 22:15 | Kloot | Assigned To | => Kloot |
2010-06-18 22:24 | AdCr | Note Added: 0004986 | |
2010-06-18 22:24 | AdCr | Status | resolved => assigned |
2010-06-18 22:24 | AdCr | Resolution | fixed => reopened |
2010-06-18 22:25 | AdCr | Note Edited: 0004986 | |
2010-06-18 22:51 | hoijui | Note Added: 0004987 | |
2010-06-18 22:52 | hoijui | Status | assigned => resolved |
2010-06-18 22:52 | hoijui | Resolution | reopened => fixed |
2010-10-05 12:51 | Kloot | Relationship added | duplicate of 0002160 |