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IDProjectCategoryView StatusLast Update
0002435Spring engineGeneralpublic2011-05-27 14:57
ReporterFLOZi 
Assigned ToKloot 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusresolvedResolutionfixed 
Product Version0.82.7+git 
Target VersionFixed in Version0.82.7+git 
Summary0002435: Maxunits restriction applies to GAIA
Description<[S44]FLOZi> Any chance that maxunits engineoption.lua could be made to not apply to gaia?
<[LCC]jK> no, unitid range is limited
<BrainDamage> [LCC]jK: maxunits further limits the max units per player than 32k/numteams
<BrainDamage> in theory gaia could allocate 32k-(numteams-1)*maxunits
<BrainDamage> as in, get all ids that cannot be reached by players due to maxunits restrictions
<BrainDamage> also, maxunits restrictions also applies to gaia, which doesn't make much sense
<[S44]FLOZi> that would be what i was after BD
<[S44]FLOZi> consider maps that use gaia units for animated features etc
<[S44]FLOZi> if your game uses maxunits to limit actual units in play, you'll mess up the gaia units too
(the alternative of course is to write your own maxunits implementation in lua)
TagsNo tags attached.
Checked infolog.txt for Errors
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~0006670

Kloot (developer)

done
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-Issue History
Date Modified Username Field Change
2011-05-15 17:09 FLOZi New Issue
2011-05-27 14:57 Kloot Note Added: 0006670
2011-05-27 14:57 Kloot Status new => resolved
2011-05-27 14:57 Kloot Fixed in Version => 0.82.7+git
2011-05-27 14:57 Kloot Resolution open => fixed
2011-05-27 14:57 Kloot Assigned To => Kloot
+Issue History