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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
---|---|---|---|---|---|---|---|---|---|
0003262 | Spring engine | General | public | 2012-09-01 12:57 | 2012-09-06 23:07 | ||||
Reporter | Google_Frog | ||||||||
Assigned To | zerver | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 91.0 | ||||||||
Target Version | Fixed in Version | 91.0.1+git | |||||||
Summary | 0003262: 91.0 emp causes skating, gunships jitter and do not move | ||||||||
Description | Gunships jitter in the direction they were moving when paralysed. When the paralysis wears off they don't resume moving until and order is given to them. Ground units do not resume their walk animation when paralysis wears off. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Notes | |
Google_Frog (reporter) 2012-09-01 13:05 |
paralyzeOnMaxHealth = true |
Kloot (developer) 2012-09-05 14:09 |
gunship jittering is fixed. the other parts need a UnitStunned event which will follow later. |
zerver (reporter) 2012-09-06 23:07 |
https://github.com/spring/spring/commit/01d2a7840d22ecdfb8fb6769c720bc986251bc5a |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2012-09-01 12:57 | Google_Frog | New Issue | |
2012-09-01 12:57 | Google_Frog | File Added: 20120901_210306_Comet Catcher Redux_91.sdf | |
2012-09-01 13:05 | Google_Frog | Note Added: 0009151 | |
2012-09-01 16:49 | Kloot | Severity | major => minor |
2012-09-03 08:43 | abma | Product Version | => 91.0 |
2012-09-05 14:09 | Kloot | Note Added: 0009175 | |
2012-09-06 22:06 | zerver | Assigned To | => zerver |
2012-09-06 22:06 | zerver | Status | new => assigned |
2012-09-06 23:07 | zerver | Note Added: 0009177 | |
2012-09-06 23:07 | zerver | Status | assigned => resolved |
2012-09-06 23:07 | zerver | Fixed in Version | => 91.0.1+git |
2012-09-06 23:07 | zerver | Resolution | open => fixed |