2024-05-16 21:50 CEST

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IDProjectCategoryView StatusLast Update
0003262Spring engineGeneralpublic2012-09-06 23:07
ReporterGoogle_Frog 
Assigned Tozerver 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version91.0 
Target VersionFixed in Version91.0.1+git 
Summary0003262: 91.0 emp causes skating, gunships jitter and do not move
DescriptionGunships jitter in the direction they were moving when paralysed. When the paralysis wears off they don't resume moving until and order is given to them.

Ground units do not resume their walk animation when paralysis wears off.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
+Relationships

-Notes

~0009151

Google_Frog (reporter)

paralyzeOnMaxHealth = true

~0009175

Kloot (developer)

gunship jittering is fixed.

the other parts need a UnitStunned event which will follow later.

~0009177

zerver (reporter)

https://github.com/spring/spring/commit/01d2a7840d22ecdfb8fb6769c720bc986251bc5a
+Notes

-Issue History
Date Modified Username Field Change
2012-09-01 12:57 Google_Frog New Issue
2012-09-01 12:57 Google_Frog File Added: 20120901_210306_Comet Catcher Redux_91.sdf
2012-09-01 13:05 Google_Frog Note Added: 0009151
2012-09-01 16:49 Kloot Severity major => minor
2012-09-03 08:43 abma Product Version => 91.0
2012-09-05 14:09 Kloot Note Added: 0009175
2012-09-06 22:06 zerver Assigned To => zerver
2012-09-06 22:06 zerver Status new => assigned
2012-09-06 23:07 zerver Note Added: 0009177
2012-09-06 23:07 zerver Status assigned => resolved
2012-09-06 23:07 zerver Fixed in Version => 91.0.1+git
2012-09-06 23:07 zerver Resolution open => fixed
+Issue History