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IDProjectCategoryView StatusLast Update
0003276Spring engineGeneralpublic2012-09-14 01:02
ReporterKingRaptor 
Assigned ToKloot 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version91.0 
Target VersionFixed in Version91.0.1+git 
Summary0003276: Tactical nuke sub fails to fire on ground attack order
DescriptionThe Leviathan tactical nuke sub (cornukesub) in Zero-K does not obey ground attack orders, instead attempting to move to the targeted spot. It behaves as expected when attacking units/radar dots.
Steps To ReproduceIn Zero-K (any recent version should work):
/cheat
/give cornukesub
Give it a ground attack order, either immediately or after it has stockpiled one or more missiles.
Additional InformationUse of the settarget functionality in ZK (which uses Spring.SetUnitTarget) circumvents the issue, but has the side effect of causing the sub to launch all its missiles instead of just one unless stopped.

Things that did not affect behavior:
 * Setting the unit's weapon to commandfire=false
 * Switching the order of the weapons (the sub has an antinuke as weapon 1 and the tactical nuke as weapon 2)
 * Holding down the Meta key while issuing the attack order

Issue does not occur in 88.0 or 89.0.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
+Relationships

-Notes

~0009189

silentwings (reporter)

It sounds similar to an issue we had in BA with nuke bomber after the upgrade to 91. In that case setting commandfire=false (was previously set to true) in unitdefs meant the unit fired at the ground again.
+Notes

-Issue History
Date Modified Username Field Change
2012-09-12 14:29 KingRaptor New Issue
2012-09-12 17:27 Kloot Assigned To => Kloot
2012-09-12 17:27 Kloot Status new => assigned
2012-09-13 01:25 silentwings Note Added: 0009189
2012-09-14 01:02 Kloot Status assigned => resolved
2012-09-14 01:02 Kloot Fixed in Version => 91.0.1+git
2012-09-14 01:02 Kloot Resolution open => fixed
+Issue History