2024-05-16 22:12 CEST

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IDProjectCategoryView StatusLast Update
0004152Spring engineGeneralpublic2013-11-30 23:52
Reporteruser744 
Assigned ToKloot 
PrioritynormalSeveritycrashReproducibilityN/A
StatusresolvedResolutionfixed 
Product Version95.0 
Target Version96.0Fixed in Version95.0.1+git 
Summary0004152: Crash with "Failed to allocate memory" (mod: XTA 9.731)
DescriptionAfter 30-45min of playing, spring crashed.
spring.exe closed and messagebox from windows "has stopped worked."
Have not tested yet if demo crashes too.
http://pastebin.com/t1nV0tFY
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • ? file icon 20131113_212307_DeltaSiege_Island_8_Way_95.sdf (49,632 bytes) 2013-11-13 22:06
  • ? file icon 20131116_125131_The_Road_Final_95.sdf (3,545,663 bytes) 2013-11-16 14:33
  • txt file icon infolog.txt (55,776 bytes) 2013-11-16 14:33 -
    txt file icon infolog.txt (55,776 bytes) 2013-11-16 14:33 +
  • txt file icon crash 2infolog.txt (39,664 bytes) 2013-11-17 00:43 -
    [ParseCmdLine] command-line args: "C:\Spiele\spring-95.0\spring.exe --config=C:\Spiele\spring-95.0\springsettings.cfg C:\Spiele\spring-95.0\script.txt"
    Using configuration source: "C:\Spiele\spring-95.0\springsettings.cfg"
    Available log sections: KeyBindings, AutohostInterface, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 95.0
    Build date/time: Nov  5 2013 05:02:50
    Build environment: boost-105300, GNU libstdc++ version 20130531
    Compiler: gcc-4.8.1
    OS: Microsoft Windows
    Microsoft Windows Vista Home Premium Edition, 32-bit Service Pack 2 (build 6002)
    Intel(R) Core(TM)2 CPU          6320  @ 1.86GHz; 3069MB RAM, 3863MB pagefile
    OS: 32bit native mode
    [CMyMath::Init] CPU SSE mask: 124, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    Supported Video modes: 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 848x480, 800x600, 720x576, 720x480, 640x480
    [SetSDLVideoMode] video mode set to 1280x1024/32bit (windowed)
    [Watchdog] Installed (HangTimeout: 10sec)
    [DataDirs] Portable Mode!
    Using read-write data directory: C:\Spiele\spring-95.0\
    Using read-only data directory: C:\Users\dell\Documents\My Games\Spring\
    Using read-only data directory: C:\Spiele\springcontent\
    Scanning: C:\Spiele\springcontent\maps
    [ArchiveScanner] Warning: Archive C:\Spiele\springcontent\maps\TheRing.sd7: The cost for reading a 2nd-class meta-file is too high: features/All Worlds/bagger.tdf
    [ArchiveScanner] Warning: Archive C:\Spiele\springcontent\maps\TheRing.sd7: The cost for reading a 2nd-class meta-file is too high: features/All Worlds/baumphara.tdf
    [ArchiveScanner] Warning: Archive C:\Spiele\springcontent\maps\TheRing.sd7: The cost for reading a 2nd-class meta-file is too high: features/All Worlds/baumphara2.tdf
    [ArchiveScanner] Warning: Archive C:\Spiele\springcontent\maps\TheRing.sd7: The cost for reading a 2nd-class meta-file is too high: features/All Worlds/fass1.tdf
    [ArchiveScanner] Warning: Archive C:\Spiele\springcontent\maps\TheRing.sd7: The cost for reading a 2nd-class meta-file is too high: features/All Worlds/hochhaus.tdf
    [ArchiveScanner] Warning: Archive C:\Spiele\springcontent\maps\TheRing.sd7: The cost for reading a 2nd-class meta-file is too high: features/All Worlds/oil.tdf
    Scanning: C:\Spiele\springcontent\base
    Scanning: C:\Spiele\springcontent\games
    Scanning: C:\Spiele\springcontent\packages
    Scanning: C:\Users\dell\Documents\My Games\Spring\maps
    [ArchiveScanner] Warning: Archive C:\Users\dell\Documents\My Games\Spring\maps\thering.sd7: The cost for reading a 2nd-class meta-file is too high: features/All Worlds/bagger.tdf
    [ArchiveScanner] Warning: Archive C:\Users\dell\Documents\My Games\Spring\maps\thering.sd7: The cost for reading a 2nd-class meta-file is too high: features/All Worlds/baumphara.tdf
    [ArchiveScanner] Warning: Archive C:\Users\dell\Documents\My Games\Spring\maps\thering.sd7: The cost for reading a 2nd-class meta-file is too high: features/All Worlds/baumphara2.tdf
    [ArchiveScanner] Warning: Archive C:\Users\dell\Documents\My Games\Spring\maps\thering.sd7: The cost for reading a 2nd-class meta-file is too high: features/All Worlds/fass1.tdf
    [ArchiveScanner] Warning: Archive C:\Users\dell\Documents\My Games\Spring\maps\thering.sd7: The cost for reading a 2nd-class meta-file is too high: features/All Worlds/hochhaus.tdf
    [ArchiveScanner] Warning: Archive C:\Users\dell\Documents\My Games\Spring\maps\thering.sd7: The cost for reading a 2nd-class meta-file is too high: features/All Worlds/oil.tdf
    Scanning: C:\Users\dell\Documents\My Games\Spring\games
    Scanning: C:\Users\dell\Documents\My Games\Spring\packages
    Scanning: C:\Spiele\spring-95.0\maps
    Scanning: C:\Spiele\spring-95.0\base
    Scanning: C:\Spiele\spring-95.0\games
    [Threading] Main thread CPU affinity mask set: 3
    [f=0000000] SDL version:  1.2.10
    [f=0000000] GL version:   2.1.8545 Release
    [f=0000000] GL vendor:    ATI Technologies Inc.
    [f=0000000] GL renderer:  Radeon X1300/X1550 Series  
    [f=0000000] GLSL version: 1.20
    [f=0000000] GLEW version: 1.5.8
    [f=0000000] Video RAM:    total 210MB, available 210MB
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 1
    	FBO support: 1, NPOT-texture support: 0, 24bit Z-buffer support: 0
    	maximum texture size: 4096, compress MIP-map textures: 0
    	maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 11/16
    	maximum drawbuffers: 4, maximum recommended indices/vertices: 16384/2147483647
    	number of UniformBufferBindings: 0 (0kB)
    [f=0000000] Using VSync
    [f=0000000] Joysticks found: 1
    [f=0000000] Using joystick 0: Microsoft-PC-Joysticktreiber
    [f=0000000] [Initialize] CPU Clock: win32::TimeGetTime
    [f=0000000] [Initialize] CPU Cores: 2
    [f=0000000] [Startup] loading startscript from: C:\Spiele\spring-95.0\script.txt
    [f=0000000] Connecting to 78.46.100.156:8452 using name [2up]knorke
    [f=0000000] Using map: Mescaline_V2
    [f=0000000] Using game: XTA 9.731
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               DirectSound Software
    [f=0000000] [Sound]   Device:     DirectSound Software
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [f=0000000] [Sound]   EFX Enabled: no
    [f=0000000] [Sound]   Max Sounds: 128
    [f=0000000] Using game archive: xta-9.731.sdz
    [f=0000000] recording demo: demos/20131116_211931_Mescaline_V2_95.sdf
    [f=0000000] PreGame::GameDataReceived: 193 ms
    [f=0000000] [PG::UpdateClientNet] user number 2 (team 2, allyteam 2)
    [f=0000000] Warning: Experimental luaThreadingModel 4 selected! This is currently unmaintained and may be deprecated and/or removed in the future!
    [f=0000000] Warning: Automaticly disabled to prevent desyncs / crashes / hangs / graphical errors!
    [f=0000000] [Threading] Main thread CPU affinity mask set: 3
    [f=0000000] Warning: MapInfo.lua: Incorrect value "groundShadowDensity=1.200000"! Clamping to 0..1 range!!
    [f=0000000] Warning: MapInfo.lua: Incorrect value "unitShadowDensity=1.200000"! Clamping to 0..1 range!!
    [f=0000000] [LuaIntro] Searching for new Widgets
    [f=0000000] [LuaIntro] Scanning: LuaIntro/addons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/systemaddons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/systemWidgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
    [f=0000000] [LuaIntro] Found new widget "SpringLogo"
    [f=0000000] [LuaIntro] Found new widget "LoadTexture"
    [f=0000000] [LuaIntro] Found new widget "LoadProgress"
    [f=0000000] [LuaIntro] Found new widget "Main"
    [f=0000000] [LuaIntro] Found new widget "Music"
    [f=0000000] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
    [f=0000000] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
    [f=0000000] [LuaIntro] Loading widget:      Main                   <main.lua>
    [f=0000000] [LuaIntro] Loading widget:      Music                  <music.lua>
    [f=0000000] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
    [f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
    [f=0000000] Warning: Couldn't create an offscreen GL context: wglCreateContextAttribsARB failed!
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (97 MB)
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.577000
    [f=0000000] Game::LoadDefs (GameData): 654 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 395 sounds from gamedata/sounds.lua
    [f=0000000] Game::LoadDefs (Sound): 23 ms
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 207 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] [CDamageArrayHandler] number of ArmorDefs: 17
    [f=0000000] Warning: [CDamageArrayHandler] UnitDef "armcom" in ArmorDef "armcom" already belongs to ArmorDef category 1!
    [f=0000000] Warning: [CDamageArrayHandler] UnitDef "corcom" in ArmorDef "corcom" already belongs to ArmorDef category 2!
    [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Warning: WeaponDef (armpossum_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] PathCosts: creating PE8 cache with 1 PF thread (12 MB)
    [f=0000000] PathCosts: precached 0 of 15360 blocks
    [f=0000000] PathCosts: precached 960 of 15360 blocks
    [f=0000000] PathCosts: precached 1920 of 15360 blocks
    [f=0000000] PathCosts: precached 2880 of 15360 blocks
    [f=0000000] PathCosts: precached 3840 of 15360 blocks
    [f=0000000] PathCosts: precached 4800 of 15360 blocks
    [f=0000000] PathCosts: precached 5760 of 15360 blocks
    [f=0000000] PathCosts: precached 6720 of 15360 blocks
    [f=0000000] PathCosts: precached 7680 of 15360 blocks
    [f=0000000] PathCosts: precached 8640 of 15360 blocks
    [f=0000000] PathCosts: precached 9600 of 15360 blocks
    [f=0000000] PathCosts: precached 10560 of 15360 blocks
    [f=0000000] PathCosts: precached 11520 of 15360 blocks
    [f=0000000] PathCosts: precached 12480 of 15360 blocks
    [f=0000000] PathCosts: precached 13440 of 15360 blocks
    [f=0000000] PathCosts: precached 14400 of 15360 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] PathCosts: written
    [f=0000000] PathCosts: creating PE32 cache with 1 PF thread (12 MB)
    [f=0000000] PathCosts: precached 0 of 960 blocks
    [f=0000000] PathCosts: precached 60 of 960 blocks
    [f=0000000] PathCosts: precached 120 of 960 blocks
    [f=0000000] PathCosts: precached 180 of 960 blocks
    [f=0000000] PathCosts: precached 240 of 960 blocks
    [f=0000000] PathCosts: precached 300 of 960 blocks
    [f=0000000] PathCosts: precached 360 of 960 blocks
    [f=0000000] PathCosts: precached 420 of 960 blocks
    [f=0000000] PathCosts: precached 480 of 960 blocks
    [f=0000000] PathCosts: precached 540 of 960 blocks
    [f=0000000] PathCosts: precached 600 of 960 blocks
    [f=0000000] PathCosts: precached 660 of 960 blocks
    [f=0000000] PathCosts: precached 720 of 960 blocks
    [f=0000000] PathCosts: precached 780 of 960 blocks
    [f=0000000] PathCosts: precached 840 of 960 blocks
    [f=0000000] PathCosts: precached 900 of 960 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] PathCosts: written
    [f=0000000] [CPathManager] pathing data checksum: e93bcdf8
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "pedro7"
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] FBO::maxSamples: 6
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Map Tiles
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 8 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Warning: [CCEG::Load] EMGFLASH: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] DGUNTRACE: Unknown tag dirt::lifetime
    [f=0000000] Warning: [CCEG::Load] ZIPPERDICKER_EFFECT: Unknown tag heatcloud::color
    [f=0000000] Warning: [CCEG::Load] LIGHTNING_NEW: Unknown tag heatcloud::color
    [f=0000000] Warning: [CCEG::Load] LIGHTNING_NEW: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] PURPLELASER: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] DCAPtrace: Unknown tag dirt::lifetime
    [f=0000000] Warning: [CCEG::Load] FLAMETHROWER: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] BERTHABLAST: Unknown tag dirt::lifetime
    [f=0000000] Warning: [CCEG::Load] BERTHABLAST: Unknown tag heatcloud::colormap
    [f=0000000] Warning: [CCEG::Load] BERTHABLAST: Unknown tag heatcloud::colormap
    [f=0000000] Warning: [CCEG::Load] BERTHABLAST: Unknown tag heatcloud::colormap
    [f=0000000] Warning: [CCEG::Load] BERTHABLAST: Unknown tag heatcloud::colormap
    [f=0000000] Warning: [CCEG::Load] BERTHABLAST: Unknown tag heatcloud::colormap
    [f=0000000] Warning: [CCEG::Load] BERTHABLAST: Unknown tag heatcloud::colormap
    [f=0000000] Warning: [CCEG::Load] BERTHABLAST: Unknown tag heatcloud::colormap
    [f=0000000] Warning: [CCEG::Load] BERTHABLAST: Unknown tag heatcloud::colormap
    [f=0000000] Warning: [CCEG::Load] BERTHABLAST: Unknown tag heatcloud::colormap
    [f=0000000] Warning: [CCEG::Load] BERTHABLAST: Unknown tag heatcloud::colormap
    [f=0000000] Warning: [CCEG::Load] BERTHABLAST: Unknown tag smoke::sizegrowth
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 145 ms
    [f=0000000] Game::LoadInterface (Console): 21 ms
    [f=0000000] Loading LuaRules
    [f=0000000] gaia_critters.lua: turned off via modoptions
    [f=0000000] Error: Failed to load: gaia_critters.lua  ([string "LuaRules/gadgets.lua"]:485: attempt to index field 'ghInfo' (a nil value))
    [f=0000000] Loaded SYNCED gadget:  CobButton           <unit_cobbutton.lua>
    [f=0000000] Loaded SYNCED gadget:  Team-comends        <game_teamcomends.lua>
    [f=0000000] Loaded SYNCED gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded SYNCED gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded SYNCED gadget:  Announce kills      <ui_announce_kills.lua>
    [f=0000000] Loaded SYNCED gadget:  Cloak lose target   <game_cloak_lose_target.lua>
    [f=0000000] Loaded SYNCED gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
    [f=0000000] Loaded SYNCED gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded SYNCED gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded SYNCED gadget:  Factory Anti-Stuck  <factory_anti_stuck.lua>
    [f=0000000] Loaded SYNCED gadget:  Fire Rate           <unit_fire_rate.lua>
    [f=0000000] Loaded SYNCED gadget:  Gameover procedure  <game_gameover.lua>
    [f=0000000] Loaded SYNCED gadget:  Health Upgrade      <unit_health_upgrade.lua>
    [f=0000000] Loaded SYNCED gadget:  I Hate CMD.SET_WANTED_MAX_SPEED  <i_hate_cmd_set_wanted_max_speed.lua>
    [f=0000000] Loaded SYNCED gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded SYNCED gadget:  Jumpjets            <unit_jumpjets.lua>
    [f=0000000] Local sounds disabled
    [f=0000000] Loaded SYNCED gadget:  Local sounds        <snd_local.lua>
    [f=0000000] Loaded SYNCED gadget:  Lua unit script framework  <unit_script.lua>
    [f=0000000] Loaded SYNCED gadget:  Minelayer Limit     <unit_minelayer_limit.lua>
    [f=0000000] Loaded SYNCED gadget:  Mission Script Engine  <game_mission_script.lua>
    [f=0000000] Loaded SYNCED gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded SYNCED gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded SYNCED gadget:  NoAirNuke           <exp_no_air_nuke.lua>
    [f=0000000] Loaded SYNCED gadget:  Production Rate     <unit_buildspeed.lua>
    [f=0000000] Loaded SYNCED gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded SYNCED gadget:  Repair Pad          <unit_refuel.lua>
    [f=0000000] Loaded SYNCED gadget:  Spawn               <commoption.lua>
    [f=0000000] Loaded SYNCED gadget:  State Broadcast     <game_statebroadcast.lua>
    [f=0000000] Loaded SYNCED gadget:  Stockpile limit     <unit_stockpile_limit.lua>
    [f=0000000] Loaded SYNCED gadget:  Unfinished unit orders  <unit_unfinishedorders.lua>
    [f=0000000] Loaded SYNCED gadget:  UnitEStallDisable   <unit_estall_disable.lua>
    [f=0000000] Loaded SYNCED gadget:  UnitMorph           <unit_morph.lua>
    [f=0000000] Loaded SYNCED gadget:  UnitStealth         <unit_stealth.lua>
    [f=0000000] Loaded SYNCED gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded SYNCED gadget:  enablecheats        <dbg_cheats.lua>
    [f=0000000] [game_zombiemode] no zombies no fun
    [f=0000000] Loaded SYNCED gadget:  game_zombiemode     <game_zombiemode.lua>
    [f=0000000] Loaded SYNCED gadget:  gui_minimapX        <gui_minimapx.lua>
    [f=0000000] Loaded SYNCED gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded SYNCED gadget:  unit_commander_sounds.lua  <unit_commander_sounds.lua>
    [f=0000000] Loaded SYNCED gadget:  unit_crashing_aircraft  <unit_crashing_aircraft.lua>
    [f=0000000] Loaded SYNCED gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded SYNCED gadget:  Cursor handling     <gui_cursorhandling.lua>
    [f=0000000] Loaded SYNCED gadget:  Remove commands     <unit_removecommands.lua>
    [f=0000000] Loaded SYNCED gadget:  Sneer after comnap  <ui_comnapsneer.lua>
    [f=0000000] Loaded SYNCED gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded SYNCED gadget:  Add commands        <game_addcommand.lua>
    [f=0000000] Loaded SYNCED gadget:  Airstrikes          <gui_airstrike.lua>
    [f=0000000] Loaded SYNCED gadget:  Kamikaze            <unit_kamikaze.lua>
    [f=0000000] Loaded SYNCED gadget:  TeamDiedMessages    <gui_teamdiedmessages.lua>
    [f=0000000] Loaded SYNCED gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded SYNCED gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded SYNCED gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] gaia_critters.lua: turned off via modoptions
    [f=0000000] Error: Failed to load: gaia_critters.lua  ([string "LuaGadgets/gadgets.lua"]:486: attempt to index field 'ghInfo' (a nil value))
    [f=0000000] Loaded UNSYNCED gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Announce kills      <ui_announce_kills.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Cloak lose target   <game_cloak_lose_target.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Factory Anti-Stuck  <factory_anti_stuck.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Gameover procedure  <game_gameover.lua>
    [f=0000000] Loaded UNSYNCED gadget:  I Hate CMD.SET_WANTED_MAX_SPEED  <i_hate_cmd_set_wanted_max_speed.lua>
    [f=0000000] Local sounds disabled
    [f=0000000] Loaded UNSYNCED gadget:  Local sounds        <snd_local.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Minelayer Limit     <unit_minelayer_limit.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Mission Script Engine  <game_mission_script.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded UNSYNCED gadget:  State Broadcast     <game_statebroadcast.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Stockpile limit     <unit_stockpile_limit.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Unfinished unit orders  <unit_unfinishedorders.lua>
    [f=0000000] Loaded UNSYNCED gadget:  UnitEStallDisable   <unit_estall_disable.lua>
    [f=0000000] Loaded UNSYNCED gadget:  UnitMorph           <unit_morph.lua>
    [f=0000000] Loaded UNSYNCED gadget:  UnitStealth         <unit_stealth.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded UNSYNCED gadget:  enablecheats        <dbg_cheats.lua>
    [f=0000000] Loaded UNSYNCED gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded UNSYNCED gadget:  gui_minimapX        <gui_minimapx.lua>
    [f=0000000] Loaded UNSYNCED gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded UNSYNCED gadget:  unit_commander_sounds.lua  <unit_commander_sounds.lua>
    [f=0000000] Loaded UNSYNCED gadget:  unit_crashing_aircraft.lua  <unit_crashing_aircraft.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Cursor handling     <gui_cursorhandling.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Remove commands     <unit_removecommands.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Sneer after comnap  <ui_comnapsneer.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Add commands        <game_addcommand.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Airstrikes          <gui_airstrike.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Kamikaze            <unit_kamikaze.lua>
    [f=0000000] Loaded UNSYNCED gadget:  TeamDiedMessages    <gui_teamdiedmessages.lua>
    [f=0000000] Loaded UNSYNCED gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: yes
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] [widgets.lua] Error: Failed to load: unit_buildbar_xta.lua  (duplicate name)
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanelImp.txt
    [f=0000000] BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
    [f=0000000] XTA
    [f=0000000] Volume = 8
    [f=0000000] replaycontrol: Not a replay, removing myself.
    [f=0000000] LuaUI v0.3
    [f=0000000] Initializing PathCache
    [f=0000000] Finalizing
    [f=0000000] Loaded DecalsDrawer: Legacy
    [f=0000000] Connection attempt from OmeletteDuFromage
    [f=0000000]  -> Version: 95.0
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Connection attempt from Balthasar2
    [f=0000000]  -> Version: 95.0
    [f=0000000]  -> Connection established (given id 4)
    [f=0000000] Connection attempt from Cirakon
    [f=0000000]  -> Version: 95.0
    [f=0000000]  -> Connection established (given id 7)
    [f=0000000] Connection attempt from QuidProQuo
    [f=0000000]  -> Version: 95.0
    [f=0000000]  -> Connection established (given id 1)
    [f=0000000] Connection attempt from [2up]knorke
    [f=0000000]  -> Version: 95.0
    [f=0000000]  -> Connection established (given id 2)
    [f=0000000] Connection attempt from [PRO]Jools
    [f=0000000]  -> Version: 95.0
    [f=0000000]  -> Connection established (given id 3)
    [f=0000000] GameID: 93d38752ab8f24d5770c7b5f79b8f899
    [f=0000371] Switching to Overhead (TA) style camera
    [f=0000652] <[PRO]Jools> nice map
    [f=0001795] <QuidProQuo> shit
    [f=0002083] <QuidProQuo> ok 1 min behind
    [f=0002115] <[2up]knorke> ship
    [f=0002150] <[2up]knorke> shop
    [f=0002325] <[2up]knorke> shoe
    [f=0002902] <[PRO]Jools> isnt portugal always behind?
    [f=0003030] <QuidProQuo> :D
    [f=0003397] <[PRO]Jools> that's why u wanna go CET
    [f=0003558] <QuidProQuo> ;)
    [f=0003887] Connection attempt from Badlaptop
    [f=0003887]  -> Version: 95.0
    [f=0003887]  -> Connection established (given id 5)
    [f=0004881] <[2up]knorke> hello neighbour
    [f=0005178] <Balthasar2> Private: hi
    [f=0005399] <Balthasar2> Private: how about a armistice?
    [f=0005638] <[2up]knorke> k
    [f=0006026] <Balthasar2> Private: you can have everything below my line
    [f=0006296] <QuidProQuo> atlas
    [f=0006325] <QuidProQuo> spoted
    [f=0006467] <[2up]knorke> com
    [f=0006534] <[2up]knorke> napped
    [f=0008867] Spectator Badlaptop left the game:  timeout
    [f=0009100] -> Metal Extractor: under attack!
    [f=0009110] Buildings set to face West
    [f=0009114] Buildings set to face North
    [f=0009183] QuidProQuo has taken the lead with 1 kills.
    [f=0009405] -> Metal Extractor: under attack!
    [f=0010044] -> Solar Collector: under attack!
    [f=0010046] -> Atlas: under attack!
    [f=0010196] -> Metal Extractor: under attack!
    [f=0010248] -> Wind Generator: under attack!
    [f=0010498] -> Metal Extractor: under attack!
    [f=0010662] -> Solar Collector: under attack!
    [f=0010720] -> Wind Generator: under attack!
    [f=0010962] -> Solar Collector: under attack!
    [f=0011023] -> Aircraft Plant: under attack!
    [f=0011079] -> Energy Storage: under attack!
    [f=0011282] -> Solar Collector: under attack!
    [f=0011467] Energy Storage: self-destruct in 5s
    [f=0011484] Aircraft Plant: self-destruct in 5s
    [f=0011499] Energy Storage: self-destruct in 4s
    [f=0011516] Aircraft Plant: self-destruct in 4s
    [f=0011531] Energy Storage: self-destruct in 3s
    [f=0011548] Aircraft Plant: self-destruct in 3s
    [f=0011563] Energy Storage: self-destruct in 2s
    [f=0011581] Aircraft Plant: self-destruct in 2s
    [f=0011595] Energy Storage: self-destruct in 1s
    [f=0011613] Aircraft Plant: self-destruct in 1s
    [f=0011947] -> Metal Extractor: under attack!
    [f=0012389] -> Metal Extractor: under attack!
    [f=0012521] -> Construction Aircraft: under attack!
    [f=0012696] -> Metal Extractor: under attack!
    [f=0013989] -> Metal Extractor: under attack!
    [f=0014290] -> Metal Extractor: under attack!
    [f=0014591] -> Metal Extractor: under attack!
    [f=0015056] -> Metal Extractor: under attack!
    [f=0016397] -> Construction Aircraft: under attack!
    [f=0016515] Error in unit buildspeed gadget. Variables: , 23277, nil
    [f=0017658] -> Peewee: under attack!
    [f=0017710] -> Peeper: under attack!
    [f=0020024] -> Peewee: under attack!
    [f=0020325] -> Peewee: under attack!
    [f=0020628] -> Peewee: under attack!
    [f=0022625] -> Solar Collector: under attack!
    [f=0022743] -> Metal Extractor: under attack!
    [f=0022991] -> Solar Collector: under attack!
    [f=0023278] -> Peewee: under attack!
    [f=0023296] -> Solar Collector: under attack!
    [f=0023387] -> Metal Extractor: under attack!
    [f=0023396] -> Radar Tower: under attack!
    [f=0023598] -> Solar Collector: under attack!
    [f=0023772] -> Metal Extractor: under attack!
    [f=0023903] -> Solar Collector: under attack!
    [f=0024004] -> Defender: under attack!
    [f=0024797] <QuidProQuo> hahah
    [f=0025036] <[2up]knorke> fucking opshitcrappenis
    [f=0025633] -> Solar Collector: under attack!
    [f=0025941] -> Solar Collector: under attack!
    [f=0026042] -> Construction KBot: under attack!
    [f=0026193] -> Metal Extractor: under attack!
    [f=0026494] -> Peewee: under attack!
    [f=0026909] -> Metal Extractor: under attack!
    [f=0027409] -> Peewee: under attack!
    [f=0027479] -> Rocko: under attack!
    [f=0027489] -> Construction KBot: under attack!
    [f=0027722] -> Peewee: under attack!
    [f=0027812] -> Rocko: under attack!
    [f=0027814] -> Construction KBot: under attack!
    [f=0028022] -> Peewee: under attack!
    [f=0028140] -> Rocko: under attack!
    [f=0028344] -> Peewee: under attack!
    [f=0028540] -> Metal Extractor: under attack!
    [f=0028729] -> Peewee: under attack!
    [f=0028970] -> Rocko: under attack!
    [f=0029192] -> Peewee: under attack!
    [f=0029269] -> Rocko: under attack!
    [f=0029493] -> Peewee: under attack!
    [f=0029533] [CRN::ClientReadNet] added new player [WW]_SpringWork with number 8 to team 0
    [f=0029551] Connection attempt from [WW]_SpringWork
    [f=0029551]  -> Version: 95.0
    [f=0029551]  -> Connection established (given id 8)
    [f=0029684] -> Construction Aircraft: under attack!
    [f=0029775] -> Metal Extractor: under attack!
    [f=0029799] -> Peewee: under attack!
    [f=0030098] -> Peewee: under attack!
    [f=0030412] <QuidProQuo> learn2spider
    [f=0030700] -> Rocko: under attack!
    [f=0030919] Buildings set to face West
    [f=0030927] Buildings set to face South
    [f=0030936] Buildings set to face East
    [f=0030961] Buildings set to face North
    [f=0031266] -> Rocko: under attack!
    [f=0031533] -> Construction KBot: under attack!
    [f=0031639] -> Metal Extractor: under attack!
    [f=0031756] -> Solar Collector: under attack!
    [f=0031980] -> Rocko: under attack!
    [f=0032063] -> Defender: under attack!
    [f=0032330] -> Peewee: under attack!
    [f=0032404] -> Rocko: under attack!
    [f=0035509] <QuidProQuo> these spiders are what zero-k wanted spiders to be
    [f=0035688] <[2up]knorke> lol
    [f=0036011] <QuidProQuo> and im dead serious
    [f=0036254] <QuidProQuo> they wanted spiders to be the jack of all trades
    [f=0036457] <QuidProQuo> and each lab to have every time of counter
    [f=0036518] <QuidProQuo> possible
    [f=0036556] Connection attempt from Badlaptop
    [f=0036556]  -> Version: 95.0
    [f=0036556]  -> Connection established (given id 5)
    [f=0036652] <QuidProQuo> #type
    [f=0037887] -> Rocko: under attack!
    [f=0038240] -> Rocko: under attack!
    [f=0038900] -> Rocko: under attack!
    [f=0038960] -> Light Laser Tower: under attack!
    [f=0039228] <[2up]knorke> oho
    [f=0039428] -> Metal Extractor: under attack!
    [f=0039540] <QuidProQuo> houston
    [f=0039613] <QuidProQuo> we have a problem
    [f=0039896] -> Rocko: under attack!
    [f=0040357] -> Rocko: under attack!
    [f=0040621] Spectator Badlaptop left the game:  timeout
    [f=0040714] -> Metal Extractor: under attack!
    [f=0040788] -> Radar Tower: under attack!
    [f=0041309] <[PRO]Jools> what problem?
    [f=0041981] -> Rocko: under attack!
    [f=0042156] -> Mouse: under attack!
    [f=0042252] -> Solar Collector: under attack!
    [f=0042420] <QuidProQuo> shush
    [f=0042433] -> Rocko: under attack!
    [f=0042567] -> Mouse: under attack!
    [f=0042577] -> Peewee: under attack!
    [f=0042735] -> Rocko: under attack!
    [f=0042887] -> Mouse: under attack!
    [f=0043072] -> Rocko: under attack!
    [f=0043394] -> Rocko: under attack!
    [f=0043704] -> Rocko: under attack!
    [f=0044112] Buildings set to face West
    [f=0044117] Buildings set to face South
    [f=0044129] Buildings set to face East
    [f=0044141] Buildings set to face North
    [f=0044160] Buildings set to face West
    [f=0044257] <QuidProQuo> shall we go at it knorke
    [f=0044610] <[2up]knorke> show me your nubface
    [f=0044772] <QuidProQuo> iam showing it to you
    [f=0045075] -> Light Laser Tower: under attack!
    [f=0045378] -> Light Laser Tower: under attack!
    [f=0045681] -> Light Laser Tower: under attack!
    [f=0045837] -> Metal Extractor: under attack!
    [f=0045841] -> Defender: under attack!
    [f=0045846] -> Construction KBot: under attack!
    [f=0046182] -> Mouse: under attack!
    [f=0046262] -> Defender: under attack!
    [f=0046289] -> Construction KBot: under attack!
    [f=0046299] <[2up]knorke> lool they jump
    [f=0046578] -> Defender: under attack!
    [f=0046585] -> Mouse: under attack!
    [f=0046604] <QuidProQuo> they do
    [f=0046634] <QuidProQuo> xD
    [f=0046854] [2up]knorke has taken the lead with 96 kills.
    [f=0046873] -> Sentinel: under attack!
    [f=0047013] -> Kbot Lab: under attack!
    [f=0047017] -> Construction KBot: under attack!
    [f=0047061] -> Defender: under attack!
    [f=0047279] -> Commander: under attack!
    [f=0047326] -> Mouse: under attack!
    [f=0047368] -> Defender: under attack!
    [f=0047421] -> Commander: under attack!
    [f=0047688] -> Defender: under attack!
    [f=0048349] QuidProQuo has taken the lead with 106 kills.
    [f=0048918] -> Invader: under attack!
    [f=0048924] <QuidProQuo> the spider king
    [f=0049000] <QuidProQuo> doesnt allow
    [f=0049126] <QuidProQuo> 2v1
    [f=0049333] -> Sentinel: under attack!
    [f=0049985] -> Sentinel: under attack!
    [f=0050652] -> Peewee: under attack!
    [f=0050953] -> Peewee: under attack!
    [f=0051020] -> Sentinel: under attack!
    [f=0051254] -> Peewee: under attack!
    [f=0051329] -> Sentinel: under attack!
    [f=0051601] -> Peewee: under attack!
    [f=0051638] -> Kbot Lab: under attack!
    [f=0051757] -> Construction KBot: under attack!
    [f=0051817] <[2up]knorke> such misunderstanding
    [f=0051995] <OmeletteDuFromage> turn that off knorke
    [f=0052102] > <Badlaptop> So 
    [f=0052144] -> Peewee: under attack!
    [f=0052144] -> Kbot Lab: under attack!
    [f=0052202] > <Badlaptop> Spiders are OP then
    [f=0052221] -> Ambusher: under attack!
    [f=0052276] <QuidProQuo> xD
    [f=0052308] > <Badlaptop> time to neeerf
    [f=0052324] > <BadCharm> hi
    [f=0052643] <QuidProQuo> they are not sir!
    [f=0052748] <[2up]knorke> i hold it wrong side up
    [f=0053161] -> Commander: under attack!
    [f=0053238] -> Construction KBot: under attack!
    [f=0053373] -> Peewee: under attack!
    [f=0053392] [CRN::ClientReadNet] added new player BadCharm with number 9 to team 0
    [f=0053727] -> Ambusher: under attack!
    [f=0054349] Connection attempt from BadCharm
    [f=0054349]  -> Version: 95.0
    [f=0054349]  -> Connection established (given id 9)
    [f=0054892] -> Fido: under attack!
    [f=0055961] -> Sentinel: under attack!
    [f=0056095] <QuidProQuo> leave the kids alone knorke!
    [f=0056388] -> Construction KBot: under attack!
    [f=0056399] <[2up]knorke> kids are scared of spiders
    [f=0056531] -> Peewee: under attack!
    [f=0056617] -> Fido: under attack!
    [f=0057141] -> Fido: under attack!
    [f=0057234] Buildings set to face South
    [f=0057247] Buildings set to face East
    [f=0057269] Buildings set to face North
    [f=0057422] -> Metal Extractor: under attack!
    [f=0057538] -> Geothermal Powerplant: under attack!
    [f=0057671] <QuidProQuo> god fin dammit
    [f=0057683] <[2up]knorke> piff?
    [f=0057856] -> Geothermal Powerplant: under attack!
    [f=0058164] -> Geothermal Powerplant: under attack!
    [f=0058197] -> Solar Collector: under attack!
    [f=0058219] -> Radar Tower: under attack!
    [f=0058309] -> Metal Extractor: under attack!
    [f=0058447] -> Peewee: under attack!
    [f=0058497] -> Solar Collector: under attack!
    [f=0058527] -> Moho Mine: under attack!
    [f=0058549] -> Adv. Kbot Lab: under attack!
    [f=0058549] -> Care-Taker: under attack!
    [f=0058566] -> Energy Storage: under attack!
    [f=0058573] -> Defender: under attack!
    [f=0058596] -> Radar Tower: under attack!
    [f=0058599] -> Construction KBot: under attack!
    [f=0058619] -> Medium Cloakable Fusion Reactor: under attack!
    [f=0058649] -> Mouse: under attack!
    [f=0058664] -> Metal Extractor: under attack!
    [f=0058734] <[2up]knorke> that shit again
    [f=0058747] -> Radar Jamming Tower: under attack!
    [f=0058800] -> Ambusher: under attack!
    [f=0058882] -> Sentinel: under attack!
    [f=0058915] -> Defender: under attack!
    [f=0058939] -> Construction KBot: under attack!
    [f=0059011] <QuidProQuo> you bitch
    [f=0059196] -> Fido: under attack!
    [f=0059218] -> Mouse: under attack!
    [f=0059329] -> Defender: under attack!
    [f=0059514] -> Fido: under attack!
    [f=0059632] -> Defender: under attack!
    [f=0059801] -> Mouse: under attack!
    [f=0059823] -> Fido: under attack!
    [f=0059889] -> Construction KBot: under attack!
    [f=0060012] -> Radar Tower: under attack!
    [f=0060068] -> Medium Cloakable Fusion Reactor: under attack!
    [f=0060072] -> Solar Collector: under attack!
    [f=0060073] <[2up]knorke> tripple x
    [f=0060076] -> Light Laser Tower: under attack!
    [f=0060078] -> Energy Storage: under attack!
    [f=0060080] -> Geothermal Powerplant: under attack!
    [f=0060081] -> Care-Taker: under attack!
    [f=0060084] -> Moho Mine: under attack!
    [f=0060088] -> Adv. Kbot Lab: under attack!
    [f=0060088] -> Radar Jamming Tower: under attack!
    [f=0060089] -> Metal Extractor: under attack!
    [f=0060097] -> Flakker: under attack!
    [f=0060217] <QuidProQuo> gg
    [f=0060313] -> Defender: under attack!
    [f=0060371] OmeletteDuFromage has taken the lead with 163 kills.
    [f=0060416] QuidProQuo has been exterminated.
    [f=0060424] -> Peewee: under attack!
    [f=0060682] [QuidProQuo] WHY
    [f=0060719] [QuidProQuo] nuke me
    [f=0060813] [QuidProQuo] why ;(
    [f=0060955] <OmeletteDuFromage> I hate arachnids
    [f=0060987] <[2up]knorke> why attack me=
    [f=0061271] [QuidProQuo] because you cover all my expantion routes
    [f=0061279] -> Medium Cloakable Fusion Reactor: under attack!
    [f=0061307] -> Mouse: under attack!
    [f=0061400] [QuidProQuo] i need m spots
    [f=0061872] -> Adv. Kbot Lab: under attack!
    [f=0061875] -> Flakker: under attack!
    [f=0062110] [QuidProQuo] to knorke you send the baby nuke
    [f=0062241] -> Medium Cloakable Fusion Reactor: under attack!
    [f=0062244] -> Adv. Construction Kbot: under attack!
    [f=0062257] -> Defender: under attack!
    [f=0062267] -> Solar Collector: under attack!
    [f=0062351] -> Care-Taker: under attack!
    [f=0062454] <OmeletteDuFromage> because he is a baby
    [f=0062700] [QuidProQuo] we heard it here first people
    [f=0062723] [QuidProQuo] ;)
    [f=0062835] <[2up]knorke> give milk
    [f=0062906] -> Flakker: under attack!
    [f=0063210] -> Flakker: under attack!
    [f=0063252] -> Commander: under attack!
    [f=0063316] -> Construction KBot: under attack!
    [f=0063326] -> Metal Extractor: under attack!
    [f=0063343] -> Commander: under attack!
    [f=0063482] [QuidProQuo] das gg
    [f=0063691] -> Construction KBot: under attack!
    [f=0063728] -> Solar Collector: under attack!
    [f=0063754] <[2up]knorke> but cloak
    [f=0063776] [2up]knorke has been dominated.
    [f=0063776] <Cloak Fire State> Spectator mode. Widget removed.
    [f=0063779] <CoopSelectedUnits> Spectator mode. Widget removed.
    [f=0063780] <DefenseRange> Spectator mode. Widget removed.
    [f=0063780] <GhostRadar> Spectator mode. Widget removed.
    [f=0063780] <Nuke Icon> Spectator mode. Widget removed.
    [f=0063781] <Easy Facing> Spectator mode. Widget removed.
    [f=0063781] <Ghost Site> Spectator mode. Widget removed.
    [f=0063917] <OmeletteDuFromage> but radah
    [f=0064462] Saved: screenshots/screen00382.png
    [f=0064472] [QuidProQuo] man this makes makes spring look awesome
    [f=0064593] [QuidProQuo] #map
    [f=0064645] Switching to Rotatable overhead camera
    [f=0065005] [[2up]knorke] #shitnoobsbuild
    [f=0065015] <OmeletteDuFromage> best with bloom
    [f=0065976] Switching to Overhead (TA) style camera
    [f=0067194] [[2up]knorke] kerbel space program
    [f=0067624] [QuidProQuo] theres another arachnid friend
    [f=0068544] [Texture] Warning: [LoadS3OTextureNow] could not load texture "morty1.png" from model "objects3d/core_morty_smoth.s3o"
    [f=0068627] Error: Failed to allocate memory
    [f=0068627] Error: Error handler invoked for Spring 95.0.
    [f=0068627] Error: DLL information:
    [f=0068627] Error: Stacktrace:
    [f=0068627] Error: Spring received an ABORT signal
    [f=0068627] Error: Error handler invoked for Spring 95.0.
    [f=0068627] Error: DLL information:
    [f=0068627] Error: Stacktrace:
    [f=0068627] Warning: [Watchdog] Hang detection triggered for Spring 95.0.
    [f=0068627] Warning:   (in thread: main)
    [f=0068627] Warning: DLL information:
    [f=0068627] Warning: Stacktrace (main):
    [f=0068627] Warning: Stacktrace failed, allocator deadlock
    [f=0068627] Warning: Stacktrace (audio):
    [f=0068627] Warning: Stacktrace failed, allocator deadlock
    [f=0068627] Warning: [Watchdog] Hang detection triggered for Spring 95.0.
    [f=0068627] Warning:   (in thread: main)
    [f=0068627] Warning: DLL information:
    [f=0068627] Warning: Stacktrace (main):
    [f=0068627] Warning: Stacktrace failed, allocator deadlock
    [f=0068627] Warning: Stacktrace (audio):
    [f=0068627] Warning: Stacktrace failed, allocator deadlock
    
    txt file icon crash 2infolog.txt (39,664 bytes) 2013-11-17 00:43 +
  • txt file icon crash 3infolog.txt (31,504 bytes) 2013-11-17 00:43 -
    [ParseCmdLine] command-line args: "C:\Spiele\spring-95.0\spring.exe --config=C:\Spiele\spring-95.0\springsettings.cfg C:\Spiele\spring-95.0\script.txt"
    Using configuration source: "C:\Spiele\spring-95.0\springsettings.cfg"
    Available log sections: KeyBindings, AutohostInterface, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 95.0
    Build date/time: Nov  5 2013 05:02:50
    Build environment: boost-105300, GNU libstdc++ version 20130531
    Compiler: gcc-4.8.1
    OS: Microsoft Windows
    Microsoft Windows Vista Home Premium Edition, 32-bit Service Pack 2 (build 6002)
    Intel(R) Core(TM)2 CPU          6320  @ 1.86GHz; 3069MB RAM, 3978MB pagefile
    OS: 32bit native mode
    [CMyMath::Init] CPU SSE mask: 124, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    Supported Video modes: 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 848x480, 800x600, 720x576, 720x480, 640x480
    [SetSDLVideoMode] video mode set to 1280x1024/32bit (windowed)
    [Watchdog] Installed (HangTimeout: 10sec)
    [DataDirs] Portable Mode!
    Using read-write data directory: C:\Spiele\spring-95.0\
    Using read-only data directory: C:\Users\dell\Documents\My Games\Spring\
    Using read-only data directory: C:\Spiele\springcontent\
    Scanning: C:\Spiele\springcontent\maps
    [ArchiveScanner] Warning: Archive C:\Spiele\springcontent\maps\TheRing.sd7: The cost for reading a 2nd-class meta-file is too high: features/All Worlds/bagger.tdf
    [ArchiveScanner] Warning: Archive C:\Spiele\springcontent\maps\TheRing.sd7: The cost for reading a 2nd-class meta-file is too high: features/All Worlds/baumphara.tdf
    [ArchiveScanner] Warning: Archive C:\Spiele\springcontent\maps\TheRing.sd7: The cost for reading a 2nd-class meta-file is too high: features/All Worlds/baumphara2.tdf
    [ArchiveScanner] Warning: Archive C:\Spiele\springcontent\maps\TheRing.sd7: The cost for reading a 2nd-class meta-file is too high: features/All Worlds/fass1.tdf
    [ArchiveScanner] Warning: Archive C:\Spiele\springcontent\maps\TheRing.sd7: The cost for reading a 2nd-class meta-file is too high: features/All Worlds/hochhaus.tdf
    [ArchiveScanner] Warning: Archive C:\Spiele\springcontent\maps\TheRing.sd7: The cost for reading a 2nd-class meta-file is too high: features/All Worlds/oil.tdf
    Scanning: C:\Spiele\springcontent\base
    Scanning: C:\Spiele\springcontent\games
    Scanning: C:\Spiele\springcontent\packages
    Scanning: C:\Users\dell\Documents\My Games\Spring\maps
    [ArchiveScanner] Warning: Archive C:\Users\dell\Documents\My Games\Spring\maps\thering.sd7: The cost for reading a 2nd-class meta-file is too high: features/All Worlds/bagger.tdf
    [ArchiveScanner] Warning: Archive C:\Users\dell\Documents\My Games\Spring\maps\thering.sd7: The cost for reading a 2nd-class meta-file is too high: features/All Worlds/baumphara.tdf
    [ArchiveScanner] Warning: Archive C:\Users\dell\Documents\My Games\Spring\maps\thering.sd7: The cost for reading a 2nd-class meta-file is too high: features/All Worlds/baumphara2.tdf
    [ArchiveScanner] Warning: Archive C:\Users\dell\Documents\My Games\Spring\maps\thering.sd7: The cost for reading a 2nd-class meta-file is too high: features/All Worlds/fass1.tdf
    [ArchiveScanner] Warning: Archive C:\Users\dell\Documents\My Games\Spring\maps\thering.sd7: The cost for reading a 2nd-class meta-file is too high: features/All Worlds/hochhaus.tdf
    [ArchiveScanner] Warning: Archive C:\Users\dell\Documents\My Games\Spring\maps\thering.sd7: The cost for reading a 2nd-class meta-file is too high: features/All Worlds/oil.tdf
    Scanning: C:\Users\dell\Documents\My Games\Spring\games
    Scanning: C:\Users\dell\Documents\My Games\Spring\packages
    Scanning: C:\Spiele\spring-95.0\maps
    Scanning: C:\Spiele\spring-95.0\base
    Scanning: C:\Spiele\spring-95.0\games
    [Threading] Main thread CPU affinity mask set: 3
    [f=0000000] SDL version:  1.2.10
    [f=0000000] GL version:   2.1.8545 Release
    [f=0000000] GL vendor:    ATI Technologies Inc.
    [f=0000000] GL renderer:  Radeon X1300/X1550 Series  
    [f=0000000] GLSL version: 1.20
    [f=0000000] GLEW version: 1.5.8
    [f=0000000] Video RAM:    total 210MB, available 210MB
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 1
    	FBO support: 1, NPOT-texture support: 0, 24bit Z-buffer support: 0
    	maximum texture size: 4096, compress MIP-map textures: 0
    	maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 11/16
    	maximum drawbuffers: 4, maximum recommended indices/vertices: 16384/2147483647
    	number of UniformBufferBindings: 0 (0kB)
    [f=0000000] Using VSync
    [f=0000000] Joysticks found: 1
    [f=0000000] Using joystick 0: Microsoft-PC-Joysticktreiber
    [f=0000000] [Initialize] CPU Clock: win32::TimeGetTime
    [f=0000000] [Initialize] CPU Cores: 2
    [f=0000000] [Startup] loading startscript from: C:\Spiele\spring-95.0\script.txt
    [f=0000000] Connecting to 78.46.100.156:8452 using name [2up]knorke
    [f=0000000] Using map: FataMorganaV2
    [f=0000000] Using game: XTA 9.731
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               DirectSound Software
    [f=0000000] [Sound]   Device:     DirectSound Software
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [f=0000000] [Sound]   EFX Enabled: no
    [f=0000000] [Sound]   Max Sounds: 128
    [f=0000000] Using game archive: xta-9.731.sdz
    [f=0000000] recording demo: demos/20131116_231613_FataMorganaV2_95.sdf
    [f=0000000] PreGame::GameDataReceived: 166 ms
    [f=0000000] [PG::UpdateClientNet] user number 0 (team 0, allyteam 0)
    [f=0000000] Warning: Experimental luaThreadingModel 4 selected! This is currently unmaintained and may be deprecated and/or removed in the future!
    [f=0000000] Warning: Automaticly disabled to prevent desyncs / crashes / hangs / graphical errors!
    [f=0000000] [Threading] Main thread CPU affinity mask set: 3
    [f=0000000] [LuaIntro] Searching for new Widgets
    [f=0000000] [LuaIntro] Scanning: LuaIntro/addons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/systemaddons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/systemWidgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
    [f=0000000] [LuaIntro] Found new widget "SpringLogo"
    [f=0000000] [LuaIntro] Found new widget "LoadTexture"
    [f=0000000] [LuaIntro] Found new widget "LoadProgress"
    [f=0000000] [LuaIntro] Found new widget "Main"
    [f=0000000] [LuaIntro] Found new widget "Music"
    [f=0000000] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
    [f=0000000] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
    [f=0000000] [LuaIntro] Loading widget:      Main                   <main.lua>
    [f=0000000] [LuaIntro] Loading widget:      Music                  <music.lua>
    [f=0000000] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
    [f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
    [f=0000000] Warning: Couldn't create an offscreen GL context: wglCreateContextAttribsARB failed!
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (103 MB)
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.527000
    [f=0000000] Game::LoadDefs (GameData): 600 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 395 sounds from gamedata/sounds.lua
    [f=0000000] Game::LoadDefs (Sound): 29 ms
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 184 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] [CDamageArrayHandler] number of ArmorDefs: 17
    [f=0000000] Warning: [CDamageArrayHandler] UnitDef "armcom" in ArmorDef "armcom" already belongs to ArmorDef category 1!
    [f=0000000] Warning: [CDamageArrayHandler] UnitDef "corcom" in ArmorDef "corcom" already belongs to ArmorDef category 2!
    [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Warning: WeaponDef (armpossum_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] PathCosts: creating PE8 cache with 1 PF thread (13 MB)
    [f=0000000] PathCosts: precached 0 of 16384 blocks
    [f=0000000] PathCosts: precached 1024 of 16384 blocks
    [f=0000000] PathCosts: precached 2048 of 16384 blocks
    [f=0000000] PathCosts: precached 3072 of 16384 blocks
    [f=0000000] PathCosts: precached 4096 of 16384 blocks
    [f=0000000] PathCosts: precached 5120 of 16384 blocks
    [f=0000000] PathCosts: precached 6144 of 16384 blocks
    [f=0000000] PathCosts: precached 7168 of 16384 blocks
    [f=0000000] PathCosts: precached 8192 of 16384 blocks
    [f=0000000] PathCosts: precached 9216 of 16384 blocks
    [f=0000000] PathCosts: precached 10240 of 16384 blocks
    [f=0000000] PathCosts: precached 11264 of 16384 blocks
    [f=0000000] PathCosts: precached 12288 of 16384 blocks
    [f=0000000] PathCosts: precached 13312 of 16384 blocks
    [f=0000000] PathCosts: precached 14336 of 16384 blocks
    [f=0000000] PathCosts: precached 15360 of 16384 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] PathCosts: written
    [f=0000000] PathCosts: creating PE32 cache with 1 PF thread (13 MB)
    [f=0000000] PathCosts: precached 0 of 1024 blocks
    [f=0000000] PathCosts: precached 64 of 1024 blocks
    [f=0000000] PathCosts: precached 128 of 1024 blocks
    [f=0000000] PathCosts: precached 192 of 1024 blocks
    [f=0000000] PathCosts: precached 256 of 1024 blocks
    [f=0000000] PathCosts: precached 320 of 1024 blocks
    [f=0000000] PathCosts: precached 384 of 1024 blocks
    [f=0000000] PathCosts: precached 448 of 1024 blocks
    [f=0000000] PathCosts: precached 512 of 1024 blocks
    [f=0000000] PathCosts: precached 576 of 1024 blocks
    [f=0000000] PathCosts: precached 640 of 1024 blocks
    [f=0000000] PathCosts: precached 704 of 1024 blocks
    [f=0000000] PathCosts: precached 768 of 1024 blocks
    [f=0000000] PathCosts: precached 832 of 1024 blocks
    [f=0000000] PathCosts: precached 896 of 1024 blocks
    [f=0000000] PathCosts: precached 960 of 1024 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] PathCosts: written
    [f=0000000] [CPathManager] pathing data checksum: 4feb7eee
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] FBO::maxSamples: 6
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Map Tiles
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 11 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Warning: [CCEG::Load] EMGFLASH: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] DGUNTRACE: Unknown tag dirt::lifetime
    [f=0000000] Warning: [CCEG::Load] ZIPPERDICKER_EFFECT: Unknown tag heatcloud::color
    [f=0000000] Warning: [CCEG::Load] LIGHTNING_NEW: Unknown tag heatcloud::color
    [f=0000000] Warning: [CCEG::Load] LIGHTNING_NEW: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] PURPLELASER: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] DCAPtrace: Unknown tag dirt::lifetime
    [f=0000000] Warning: [CCEG::Load] FLAMETHROWER: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] BERTHABLAST: Unknown tag dirt::lifetime
    [f=0000000] Warning: [CCEG::Load] BERTHABLAST: Unknown tag heatcloud::colormap
    [f=0000000] Warning: [CCEG::Load] BERTHABLAST: Unknown tag heatcloud::colormap
    [f=0000000] Warning: [CCEG::Load] BERTHABLAST: Unknown tag heatcloud::colormap
    [f=0000000] Warning: [CCEG::Load] BERTHABLAST: Unknown tag heatcloud::colormap
    [f=0000000] Warning: [CCEG::Load] BERTHABLAST: Unknown tag heatcloud::colormap
    [f=0000000] Warning: [CCEG::Load] BERTHABLAST: Unknown tag heatcloud::colormap
    [f=0000000] Warning: [CCEG::Load] BERTHABLAST: Unknown tag heatcloud::colormap
    [f=0000000] Warning: [CCEG::Load] BERTHABLAST: Unknown tag heatcloud::colormap
    [f=0000000] Warning: [CCEG::Load] BERTHABLAST: Unknown tag heatcloud::colormap
    [f=0000000] Warning: [CCEG::Load] BERTHABLAST: Unknown tag heatcloud::colormap
    [f=0000000] Warning: [CCEG::Load] BERTHABLAST: Unknown tag smoke::sizegrowth
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 172 ms
    [f=0000000] Game::LoadInterface (Console): 29 ms
    [f=0000000] Loading LuaRules
    [f=0000000] gaia_critters.lua: turned off via modoptions
    [f=0000000] Error: Failed to load: gaia_critters.lua  ([string "LuaRules/gadgets.lua"]:485: attempt to index field 'ghInfo' (a nil value))
    [f=0000000] Loaded SYNCED gadget:  CobButton           <unit_cobbutton.lua>
    [f=0000000] Loaded SYNCED gadget:  Team-comends        <game_teamcomends.lua>
    [f=0000000] Loaded SYNCED gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded SYNCED gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded SYNCED gadget:  Announce kills      <ui_announce_kills.lua>
    [f=0000000] Loaded SYNCED gadget:  Cloak lose target   <game_cloak_lose_target.lua>
    [f=0000000] Loaded SYNCED gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
    [f=0000000] Loaded SYNCED gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded SYNCED gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded SYNCED gadget:  Factory Anti-Stuck  <factory_anti_stuck.lua>
    [f=0000000] Loaded SYNCED gadget:  Fire Rate           <unit_fire_rate.lua>
    [f=0000000] Loaded SYNCED gadget:  Gameover procedure  <game_gameover.lua>
    [f=0000000] Loaded SYNCED gadget:  Health Upgrade      <unit_health_upgrade.lua>
    [f=0000000] Loaded SYNCED gadget:  I Hate CMD.SET_WANTED_MAX_SPEED  <i_hate_cmd_set_wanted_max_speed.lua>
    [f=0000000] Loaded SYNCED gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded SYNCED gadget:  Jumpjets            <unit_jumpjets.lua>
    [f=0000000] Local sounds disabled
    [f=0000000] Loaded SYNCED gadget:  Local sounds        <snd_local.lua>
    [f=0000000] Loaded SYNCED gadget:  Lua unit script framework  <unit_script.lua>
    [f=0000000] Loaded SYNCED gadget:  Minelayer Limit     <unit_minelayer_limit.lua>
    [f=0000000] Loaded SYNCED gadget:  Mission Script Engine  <game_mission_script.lua>
    [f=0000000] Loaded SYNCED gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded SYNCED gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded SYNCED gadget:  NoAirNuke           <exp_no_air_nuke.lua>
    [f=0000000] Loaded SYNCED gadget:  Production Rate     <unit_buildspeed.lua>
    [f=0000000] Loaded SYNCED gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded SYNCED gadget:  Repair Pad          <unit_refuel.lua>
    [f=0000000] Loaded SYNCED gadget:  Spawn               <commoption.lua>
    [f=0000000] Loaded SYNCED gadget:  State Broadcast     <game_statebroadcast.lua>
    [f=0000000] Loaded SYNCED gadget:  Stockpile limit     <unit_stockpile_limit.lua>
    [f=0000000] Loaded SYNCED gadget:  Unfinished unit orders  <unit_unfinishedorders.lua>
    [f=0000000] Loaded SYNCED gadget:  UnitEStallDisable   <unit_estall_disable.lua>
    [f=0000000] Loaded SYNCED gadget:  UnitMorph           <unit_morph.lua>
    [f=0000000] Loaded SYNCED gadget:  UnitStealth         <unit_stealth.lua>
    [f=0000000] Loaded SYNCED gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded SYNCED gadget:  enablecheats        <dbg_cheats.lua>
    [f=0000000] [game_zombiemode] no zombies no fun
    [f=0000000] Loaded SYNCED gadget:  game_zombiemode     <game_zombiemode.lua>
    [f=0000000] Loaded SYNCED gadget:  gui_minimapX        <gui_minimapx.lua>
    [f=0000000] Loaded SYNCED gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded SYNCED gadget:  unit_commander_sounds.lua  <unit_commander_sounds.lua>
    [f=0000000] Loaded SYNCED gadget:  unit_crashing_aircraft  <unit_crashing_aircraft.lua>
    [f=0000000] Loaded SYNCED gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded SYNCED gadget:  Cursor handling     <gui_cursorhandling.lua>
    [f=0000000] Loaded SYNCED gadget:  Remove commands     <unit_removecommands.lua>
    [f=0000000] Loaded SYNCED gadget:  Sneer after comnap  <ui_comnapsneer.lua>
    [f=0000000] Loaded SYNCED gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded SYNCED gadget:  Add commands        <game_addcommand.lua>
    [f=0000000] Loaded SYNCED gadget:  Airstrikes          <gui_airstrike.lua>
    [f=0000000] Loaded SYNCED gadget:  Kamikaze            <unit_kamikaze.lua>
    [f=0000000] Loaded SYNCED gadget:  TeamDiedMessages    <gui_teamdiedmessages.lua>
    [f=0000000] Loaded SYNCED gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded SYNCED gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded SYNCED gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] gaia_critters.lua: turned off via modoptions
    [f=0000000] Error: Failed to load: gaia_critters.lua  ([string "LuaGadgets/gadgets.lua"]:486: attempt to index field 'ghInfo' (a nil value))
    [f=0000000] Loaded UNSYNCED gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Announce kills      <ui_announce_kills.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Cloak lose target   <game_cloak_lose_target.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Factory Anti-Stuck  <factory_anti_stuck.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Gameover procedure  <game_gameover.lua>
    [f=0000000] Loaded UNSYNCED gadget:  I Hate CMD.SET_WANTED_MAX_SPEED  <i_hate_cmd_set_wanted_max_speed.lua>
    [f=0000000] Local sounds disabled
    [f=0000000] Loaded UNSYNCED gadget:  Local sounds        <snd_local.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Minelayer Limit     <unit_minelayer_limit.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Mission Script Engine  <game_mission_script.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded UNSYNCED gadget:  State Broadcast     <game_statebroadcast.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Stockpile limit     <unit_stockpile_limit.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Unfinished unit orders  <unit_unfinishedorders.lua>
    [f=0000000] Loaded UNSYNCED gadget:  UnitEStallDisable   <unit_estall_disable.lua>
    [f=0000000] Loaded UNSYNCED gadget:  UnitMorph           <unit_morph.lua>
    [f=0000000] Loaded UNSYNCED gadget:  UnitStealth         <unit_stealth.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded UNSYNCED gadget:  enablecheats        <dbg_cheats.lua>
    [f=0000000] Loaded UNSYNCED gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded UNSYNCED gadget:  gui_minimapX        <gui_minimapx.lua>
    [f=0000000] Loaded UNSYNCED gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded UNSYNCED gadget:  unit_commander_sounds.lua  <unit_commander_sounds.lua>
    [f=0000000] Loaded UNSYNCED gadget:  unit_crashing_aircraft.lua  <unit_crashing_aircraft.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Cursor handling     <gui_cursorhandling.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Remove commands     <unit_removecommands.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Sneer after comnap  <ui_comnapsneer.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Add commands        <game_addcommand.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Airstrikes          <gui_airstrike.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Kamikaze            <unit_kamikaze.lua>
    [f=0000000] Loaded UNSYNCED gadget:  TeamDiedMessages    <gui_teamdiedmessages.lua>
    [f=0000000] Loaded UNSYNCED gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: yes
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] [widgets.lua] Error: Failed to load: unit_buildbar_xta.lua  (duplicate name)
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanelImp.txt
    [f=0000000] BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
    [f=0000000] XTA
    [f=0000000] Volume = 6
    [f=0000000] replaycontrol: Not a replay, removing myself.
    [f=0000000] LuaUI v0.3
    [f=0000000] Initializing PathCache
    [f=0000000] Finalizing
    [f=0000000] Loaded DecalsDrawer: Legacy
    [f=0000000] Connection attempt from [ONE]MotionLine
    [f=0000000]  -> Version: 95.0
    [f=0000000]  -> Connection established (given id 3)
    [f=0000000] Connection attempt from OmeletteDuFromage
    [f=0000000]  -> Version: 95.0
    [f=0000000]  -> Connection established (given id 4)
    [f=0000000] Connection attempt from [2up]knorke
    [f=0000000]  -> Version: 95.0
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Connection attempt from [PRO]Jools
    [f=0000000]  -> Version: 95.0
    [f=0000000]  -> Connection established (given id 1)
    [f=0000000] Connection attempt from BadCharm
    [f=0000000]  -> Version: 95.0
    [f=0000000]  -> Connection established (given id 2)
    [f=0000000] Connection attempt from DeadnightWarrior
    [f=0000000]  -> Version: 95.0
    [f=0000000]  -> Connection established (given id 7)
    [f=0000000] Spectator OmeletteDuFromage left the game:  timeout
    [f=0000000] Switching to Overhead (TA) style camera
    [f=0000000] <[2up]knorke> ?
    [f=0000000] GameID: 17ef8752aa63ccc004c356911cdf4421
    [f=0000635] <[PRO]Jools> finally
    [f=0001379] Buildings set to face West
    [f=0001388] Buildings set to face North
    [f=0001402] Buildings set to face East
    [f=0004336] <[2up]knorke> 2 mins and first vroom is stuck
    [f=0005439] <[PRO]Jools> vroom?
    [f=0007351] Connection attempt from Badlaptop
    [f=0007351]  -> Version: 95.0
    [f=0007351]  -> Connection established (given id 5)
    [f=0007525] [2up]knorke added point: jol
    [f=0007777] [2up]knorke has taken the lead with 1 kills.
    [f=0008243] -> Jeffy: under attack!
    [f=0008417] BadCharm has taken the lead with 4 kills.
    [f=0009573] -> Jeffy: under attack!
    [f=0011644] Spectator Badlaptop left the game:  timeout
    [f=0011779] -> Metal Extractor: under attack!
    [f=0012272] -> Metal Extractor: under attack!
    [f=0012871] Error in unit buildspeed gadget. Variables: , 25425, nil
    [f=0012986] <[2up]knorke> lol
    [f=0013287] -> Metal Extractor: under attack!
    [f=0013541] [PRO]Jools has taken the lead with 7 kills.
    [f=0014369] -> Samson: under attack!
    [f=0014566] -> Energy Storage: under attack!
    [f=0017227] -> Samson: under attack!
    [f=0018386] -> Radar Tower: under attack!
    [f=0018440] -> Metal Extractor: under attack!
    [f=0018614] -> Rocko: under attack!
    [f=0019153] -> Rocko: under attack!
    [f=0020830] [2up]knorke added point: hlt
    [f=0021383] -> Panther: under attack!
    [f=0022565] [2up]knorke has taken the lead with 16 kills.
    [f=0022575] -> Panther: under attack!
    [f=0023929] -> Metal Extractor: under attack!
    [f=0024270] -> Metal Extractor: under attack!
    [f=0024583] -> Metal Extractor: under attack!
    [f=0024830] -> Radar Tower: under attack!
    [f=0025352] -> Rocko: under attack!
    [f=0025462] -> Radar Tower: under attack!
    [f=0025848] <[2up]knorke> nub laser online
    [f=0025877] -> Metal Extractor: under attack!
    [f=0026201] -> Metal Extractor: under attack!
    [f=0029377] -> Rocko: under attack!
    [f=0029998] -> Rocko: under attack!
    [f=0031121] -> Triton: under attack!
    [f=0031842] <[2up]knorke> those things again
    [f=0032924] -> Triton: under attack!
    [f=0033266] -> Triton: under attack!
    [f=0033588] -> Triton: under attack!
    [f=0033638] -> Bulldog: under attack!
    [f=0033900] -> Triton: under attack!
    [f=0034218] -> Bulldog: under attack!
    [f=0034874] Bulldog: self-destruct in 5s
    [f=0035194] Bulldog: self-destruct in 5s
    [f=0035226] Bulldog: self-destruct in 4s
    [f=0035258] Bulldog: self-destruct in 3s
    [f=0035290] Bulldog: self-destruct in 2s
    [f=0035322] Bulldog: self-destruct in 1s
    [f=0036963] <[PRO]Jools> everyone porcing
    [f=0037905] <BadCharm> spiders leaves no wreck
    [f=0038013] <BadCharm> I'm surrounded
    [f=0038121] <[PRO]Jools> yes they do
    [f=0038235] <BadCharm> not all
    [f=0038614] <[PRO]Jools> i guess some are bugged
    [f=0038769] <BadCharm> arty spider doesn't leave anything after being kkilled by HLT
    [f=0038891] -> Triton: under attack!
    [f=0039194] -> Triton: under attack!
    [f=0039353] <[2up]knorke> WIND WIND WIND
    [f=0039507] -> Triton: under attack!
    [f=0039578] <BadCharm> guess what, only srty spides attacks me
    [f=0040065] -> Peewee: under attack!
    [f=0040370] -> Peewee: under attack!
    [f=0040828] -> Construction Vehicle: under attack!
    [f=0040947] -> Defender: under attack!
    [f=0041009] -> Metal Extractor: under attack!
    [f=0041085] -> Peewee: under attack!
    [f=0041484] -> Peewee: under attack!
    [f=0041517] -> Defender: under attack!
    [f=0041817] -> Defender: under attack!
    [f=0041871] -> Radar Tower: under attack!
    [f=0042209] -> Triton: under attack!
    [f=0042900] -> Triton: under attack!
    [f=0042959] -> Bulldog: under attack!
    [f=0043404] -> Peewee: under attack!
    [f=0043806] -> Peewee: under attack!
    [f=0044489] -> Bulldog: under attack!
    [f=0044791] -> Peeper: under attack!
    [f=0044922] -> Peewee: under attack!
    [f=0045151] -> Peeper: under attack!
    [f=0045371] [2up]knorke added point: 
    [f=0045474] -> Peeper: under attack!
    [f=0045499] -> Peewee: under attack!
    [f=0045803] -> Peewee: under attack!
    [f=0046525] -> Bulldog: under attack!
    [f=0046834] -> Bulldog: under attack!
    [f=0047154] -> Bulldog: under attack!
    [f=0047268] -> Thunder: under attack!
    [f=0047460] -> Bulldog: under attack!
    [f=0047807] -> Thunder: under attack!
    [f=0048116] <[2up]knorke> pro planes
    [f=0048403] -> Thunder: under attack!
    [f=0048737] -> Thunder: under attack!
    [f=0048796] -> Bulldog: under attack!
    [f=0049127] -> Bulldog: under attack!
    [f=0049237] -> Thunder: under attack!
    [f=0049454] -> Bulldog: under attack!
    [f=0049557] -> Thunder: under attack!
    [f=0049776] -> Bulldog: under attack!
    [f=0049926] -> Thunder: under attack!
    [f=0050098] -> Bulldog: under attack!
    [f=0050641] -> Spider: under attack!
    [f=0050896] -> Warrior: under attack!
    [f=0050937] -> Peeper: under attack!
    [f=0050941] -> Spider: under attack!
    [f=0051121] -> Bulldog: under attack!
    [f=0051138] <[2up]knorke> super usefull
    [f=0051343] -> Warrior: under attack!
    [f=0051432] -> Bulldog: under attack!
    [f=0051783] -> Bulldog: under attack!
    [f=0052498] -> Bulldog: under attack!
    [f=0052808] -> Bulldog: under attack!
    [f=0053367] -> Freedom Fighter: under attack!
    [f=0053459] -> Warrior: under attack!
    [f=0053575] -> Bulldog: under attack!
    [f=0053701] -> Panther: under attack!
    [f=0053712] -> Light Laser Tower: under attack!
    [f=0053742] -> Solar Collector: under attack!
    [f=0053759] -> Invader: under attack!
    [f=0053763] -> Warrior: under attack!
    [f=0054067] -> Warrior: under attack!
    [f=0054136] -> Bulldog: under attack!
    [f=0054526] -> Bulldog: under attack!
    [f=0054840] -> Invader: under attack!
    [f=0054847] -> Bulldog: under attack!
    [f=0054863] -> Light Laser Tower: under attack!
    [f=0054893] -> Triton: under attack!
    [f=0054905] -> Peeper: under attack!
    [f=0054926] -> Adv. Construction Kbot: under attack!
    [f=0054938] -> Metal Extractor: under attack!
    [f=0055081] -> Solar Collector: under attack!
    [f=0055162] -> Bulldog: under attack!
    [f=0055220] -> Freedom Fighter: under attack!
    [f=0055266] -> Spider: under attack!
    [f=0055304] -> Adv. Construction Kbot: under attack!
    [f=0055686] -> Invader: under attack!
    [f=0055850] -> Triton: under attack!
    [f=0055866] -> Spider: under attack!
    [f=0056089] -> Adv. Construction Kbot: under attack!
    [f=0056272] -> Triton: under attack!
    [f=0056408] -> Adv. Construction Kbot: under attack!
    [f=0056587] -> Triton: under attack!
    [f=0056676] -> Freedom Fighter: under attack!
    [f=0056726] -> Adv. Construction Kbot: under attack!
    [f=0056934] <[2up]knorke> kaboom
    [f=0056996] -> Freedom Fighter: under attack!
    [f=0057051] -> Adv. Construction Kbot: under attack!
    [f=0057123] -> Triton: under attack!
    [f=0057373] -> Freedom Fighter: under attack!
    [f=0057691] -> Freedom Fighter: under attack!
    [f=0058302] -> Peewee: under attack!
    [f=0058512] -> Triton: under attack!
    [f=0058745] -> Bulldog: under attack!
    [f=0059455] -> Warrior: under attack!
    [f=0059626] -> Invader: under attack!
    [f=0061364] -> Construction KBot: under attack!
    [f=0061408] <[PRO]Jools> ty
    [f=0061455] -> Freedom Fighter: under attack!
    [f=0061513] -> Metal Extractor: under attack!
    [f=0061716] -> Construction KBot: under attack!
    [f=0062106] [DeadnightWarrior] antinuke clearly shoots outside it's cover range
    [f=0062684] -> Peeper: under attack!
    [f=0063141] -> Freedom Fighter: under attack!
    [f=0064157] -> Freedom Fighter: under attack!
    [f=0064552] -> Freedom Fighter: under attack!
    [f=0064983] -> Freedom Fighter: under attack!
    [f=0065019] <[2up]knorke> lol
    [f=0065509] <[2up]knorke> circle circle
    [f=0065521] <BadCharm> anti flying over middle?
    [f=0065696] [DeadnightWarrior] yes, yours
    [f=0065953] <BadCharm> I had same... but with Nuke
    [f=0066169] -> Peeper: under attack!
    [f=0066263] -> Freedom Fighter: under attack!
    [f=0066661] Error: Failed to allocate memory
    [f=0066661] Error: Error handler invoked for Spring 95.0.
    [f=0066661] Error: DLL information:
    [f=0066661] Error: Stacktrace:
    [f=0066661] Error: Spring received an ABORT signal
    [f=0066661] Error: Error handler invoked for Spring 95.0.
    [f=0066661] Error: DLL information:
    [f=0066661] Error: Stacktrace:
    
    txt file icon crash 3infolog.txt (31,504 bytes) 2013-11-17 00:43 +
  • ? file icon springsettings_B.cfg (707 bytes) 2013-11-17 02:17
  • ? file icon springsettings_A.cfg (783 bytes) 2013-11-17 02:17
  • txt file icon infolog-manoa.txt (26,022 bytes) 2013-11-26 18:34 -
    [ParseCmdLine] command-line args: "N:\games\spring-95.0\spring.exe N:\games\spring-95.0\script.txt --config N:\games\spring-95.0\springsettings-nvidia.cfg --fullscreen"
    Using configuration source: "N:\games\spring-95.0\springsettings-nvidia.cfg"
    Available log sections: KeyBindings, AutohostInterface, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 95.0
    Build date/time: Nov  5 2013 05:02:50
    Build environment: boost-105300, GNU libstdc++ version 20130531
    Compiler: gcc-4.8.1
    OS: Microsoft Windows
    Microsoft Windows XP Professional Service Pack 3 (build 2600)
    Intel(R) Core(TM)2 Duo CPU     E8400  @ 3.00GHz; 3582MB RAM, 4953MB pagefile
    OS: 32bit native mode
    [CMyMath::Init] CPU SSE mask: 126, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  0
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    Supported Video modes: 1600x1200, 1600x1024, 1600x900, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
    [SetSDLVideoMode] video mode set to 1600x1200/32bit
    [Watchdog] disabled
    [DataDirs] Portable Mode!
    Using read-write data directory: N:\games\spring-95.0\
    Using read-only data directory: C:\Profiles\Default User.WINASUS2\My Documents\My Games\Spring\
    Scanning: C:\Profiles\Default User.WINASUS2\My Documents\My Games\Spring\maps
    Scanning: N:\games\spring-95.0\maps
    Scanning: N:\games\spring-95.0\base
    Scanning: N:\games\spring-95.0\games
    Scanning: N:\games\spring-95.0\packages
    [Threading] Main thread CPU affinity mask set: 3
    [f=0000000] SDL version:  1.2.10
    [f=0000000] GL version:   4.3.0
    [f=0000000] GL vendor:    NVIDIA Corporation
    [f=0000000] GL renderer:  GeForce GTX 580/PCIe/SSE2
    [f=0000000] GLSL version: 4.30 NVIDIA via Cg compiler
    [f=0000000] GLEW version: 1.5.8
    [f=0000000] Video RAM:    total 3072MB, available 2965MB
    [f=0000000] FBO::maxSamples: 32
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 16384, compress MIP-map textures: 0
    	maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 31/16
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
    	number of UniformBufferBindings: 84 (64kB)
    [f=0000000] Using VSync
    [f=0000000] [Initialize] CPU Clock: win32::TimeGetTime
    [f=0000000] [Initialize] CPU Cores: 2
    [f=0000000] [Startup] loading startscript from: N:\games\spring-95.0\script.txt
    [f=0000000] Connecting to 82.26.11.100:8455 using name Manoa
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               DirectSound Software
    [f=0000000] [Sound]   Device:     DirectSound Software
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 64
    [f=0000000] Using map: Knockout_v2
    [f=0000000] Using game: Tech Annihilation v2.23.4
    [f=0000000] Using game archive: tech_annihilation-v2.23.4_1.sdz
    [f=0000000] recording demo: demos/20131126_193517_Knockout_v2_95.sdf
    [f=0000000] PreGame::GameDataReceived: 105 ms
    [f=0000000] [PG::UpdateClientNet] user number 1 (team 1, allyteam 0)
    [f=0000000] [Threading] Main thread CPU affinity mask set: 3
    [f=0000000] [LuaIntro] Searching for new Widgets
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
    [f=0000000] [LuaIntro] Found new widget "SpringLogo"
    [f=0000000] [LuaIntro] Found new widget "LoadTexture"
    [f=0000000] [LuaIntro] Found new widget "LoadProgress"
    [f=0000000] [LuaIntro] Found new widget "Main"
    [f=0000000] [LuaIntro] Found new widget "Music"
    [f=0000000] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
    [f=0000000] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
    [f=0000000] [LuaIntro] Loading widget:      Main                   <main.lua>
    [f=0000000] [LuaIntro] Loading widget:      Music                  <music.lua>
    [f=0000000] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
    [f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (233 MB)
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.364000
    [f=0000000] Game::LoadDefs (GameData): 455 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 6 sounds from gamedata/sounds.lua
    [f=0000000] Game::LoadDefs (Sound): 0 ms
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 154 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] [CDamageArrayHandler] number of ArmorDefs: 18
    [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: 0ac6b005
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Map Tiles
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 9 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 123 ms
    [f=0000000] Game::LoadInterface (Console): 15 ms
    [f=0000000] Loading LuaRules
    [f=0000000] debug working
    [f=0000000] Loaded SYNCED gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
    [f=0000000] Loaded SYNCED gadget:  Rez Exp             <unit_rez_exp.lua>
    [f=0000000] Loaded SYNCED gadget:  CobButton           <unit_cobbutton.lua>
    [f=0000000] Loaded SYNCED gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] "Tech Trees" gadget managing the technologies: battle commander, assault commander, jumpjet, star commander, advanced t3 unit research centre, advanced t1 unit research centre, supreme commander, advanced t2 unit research centre, advanced t4 unit research centre.
    [f=0000000] Loaded SYNCED gadget:  Tech Trees          <multi_tech.lua>
    [f=0000000] Loaded SYNCED gadget:  CameraBroadcast     <camera_lockcamera.lua>
    [f=0000000] Loaded SYNCED gadget:  UnitMorph           <unit_morph.lua>
    [f=0000000] Loaded SYNCED gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded SYNCED gadget:  Aimpoint Waterline  <hotfix_aimpoint_waterline.lua>
    [f=0000000] Loaded SYNCED gadget:  Anti Stock          <unit_antistock.lua>
    [f=0000000] Loaded SYNCED gadget:  COB Tidal Speed Control  <unit_tidal_rock_control.lua>
    [f=0000000] Loaded SYNCED gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
    [f=0000000] Loaded SYNCED gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded SYNCED gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded SYNCED gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded SYNCED gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded SYNCED gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded SYNCED gadget:  Has Taken The Lead  <gui_announce_kills.lua>
    [f=0000000] Loaded SYNCED gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded SYNCED gadget:  Jumpjets            <unit_jumpjets.lua>
    [f=0000000] Loaded SYNCED gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=0000000] Loaded SYNCED gadget:  Lua unit script framework  <unit_script.lua>
    [f=0000000] Loaded SYNCED gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
    [f=0000000] Loaded SYNCED gadget:  Mission Script Engine  <game_mission_script.lua>
    [f=0000000] Loaded SYNCED gadget:  Nano Boost          <unit_nanoboost.lua>
    [f=0000000] Loaded SYNCED gadget:  Napalm and More     <lups_napalm_and_more.lua>
    [f=0000000] Loaded SYNCED gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded SYNCED gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded SYNCED gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded SYNCED gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
    [f=0000000] Loaded SYNCED gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded SYNCED gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded SYNCED gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded SYNCED gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded SYNCED gadget:  Prevent outside-of-map hax  <unit_prevent_aircraft_hax.lua>
    [f=0000000] Loaded SYNCED gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded SYNCED gadget:  SetNeutral          <unit_set_neutral.lua>
    [f=0000000] Loaded SYNCED gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded SYNCED gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded SYNCED gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=0000000] Loaded SYNCED gadget:  Target on the move  <unit_target_on_the_move.lua>
    [f=0000000] Loaded SYNCED gadget:  Team Resourcing     <game_team_resources.lua>
    [f=0000000] Loaded SYNCED gadget:  Tidal Control       <unit_tidal_control.lua>
    [f=0000000] Loaded SYNCED gadget:  Transport radius adjuster  <unit_collision_radius_adjuster.lua>
    [f=0000000] Loaded SYNCED gadget:  Transportee Hider   <unit_transportee_hider.lua>
    [f=0000000] Loaded SYNCED gadget:  Water platform rundry vontrol  <unit_exploding_rundry.lua>
    [f=0000000] Loaded SYNCED gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded SYNCED gadget:  Windmill Control    <unit_windmill_control.lua>
    [f=0000000] Loaded SYNCED gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded SYNCED gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded SYNCED gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded SYNCED gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded SYNCED gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded SYNCED gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded SYNCED gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded SYNCED gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded SYNCED gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded SYNCED gadget:  Team Com Ends       <teamcomends.lua>
    [f=0000000] Loaded SYNCED gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded SYNCED gadget:  Area Denial         <weapon_area_damage.lua>
    [f=0000000] Loaded SYNCED gadget:  Slave JJ to JJ      <jumpjet.lua>
    [f=0000000] Loaded SYNCED gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded SYNCED gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded SYNCED gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
    [f=0000000] Switching to Overview style camera
    [f=0000000] Switching to Smooth style camera
    [f=0000000] Switching to Overhead (TA) style camera
    [f=0000000] Switching to Free style camera
    [f=0000000] Switching to Total War style camera
    [f=0000000] Switching to Rotatable overhead camera
    [f=0000000] Switching to Orbit style camera
    [f=0000000] Switching to FPS style camera
    [f=0000000] Switching to Overhead (TA) style camera
    [f=0000000] debug working
    [f=0000000] Loaded UNSYNCED gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
    [f=0000000] Loaded UNSYNCED gadget:  CustomIcons         <unit_customicons.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Tech Trees          <multi_tech.lua>
    [f=0000000] Loaded UNSYNCED gadget:  CameraBroadcast     <camera_lockcamera.lua>
    [f=0000000] Loaded UNSYNCED gadget:  UnitMorph           <unit_morph.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Aimpoint Waterline  <hotfix_aimpoint_waterline.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded UNSYNCED gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Has Taken The Lead  <gui_announce_kills.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Mission Script Engine  <game_mission_script.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Napalm and More     <lups_napalm_and_more.lua>
    [f=0000000] Loaded UNSYNCED gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded UNSYNCED gadget:  SetNeutral          <unit_set_neutral.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Target on the move  <unit_target_on_the_move.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Transport radius adjuster  <unit_collision_radius_adjuster.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Transportee Hider   <unit_transportee_hider.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded UNSYNCED gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded UNSYNCED gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded UNSYNCED gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded UNSYNCED gadget:  mo_greenfields      <mo_greenfields.lua>
    [f=0000000] Loaded UNSYNCED gadget:  mo_noowner          <mo_noowner.lua>
    [f=0000000] Loaded UNSYNCED gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded UNSYNCED gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded UNSYNCED gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded UNSYNCED gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded UNSYNCED gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded UNSYNCED gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Area Denial         <weapon_area_damage.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Slave JJ to JJ      <jumpjet.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded UNSYNCED gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: yes
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] brightTexture1 == nil 
    [f=0000000] brightTexture2 == nil 
    [f=0000000] [BloomShader::ViewResize] removing widget, bad texture target
    [f=0000000] [widgets.lua] Error: Failed to load: gfx_bloom_shader2.lua  ([string "LuaUI/widgets.lua"]:760: attempt to index field 'whInfo' (a nil value))
    [f=0000000] [widgets.lua] Error: Failed to load: cmd_no_duplicate_orders.lua  (duplicate name)
    [f=0000000] [widgets.lua] Error: Failed to load: unit_immobile_builder.lua  (duplicate name)
    [f=0000000] <Nuke Icon> Unsupported Game, shutting down...
    [f=0000000] frames-per-second indicator is disabled!
    [f=0000000] small digital clock is disabled!
    [f=0000000] LuaUI v0.3
    [f=0000000] Initializing PathCache
    [f=0000000] Finalizing
    [f=0000000] Loaded DecalsDrawer: Legacy
    [f=0000000] Connection attempt from Castanea
    [f=0000000]  -> Version: 95.0
    [f=0000000]  -> Connection established (given id 3)
    [f=0000000] Connection attempt from skymyj
    [f=0000000]  -> Version: 95.0
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Connection attempt from captain_quark
    [f=0000000]  -> Version: 95.0
    [f=0000000]  -> Connection established (given id 7)
    [f=0000000] Connection attempt from SoulRaiZor
    [f=0000000]  -> Version: 95.0
    [f=0000000]  -> Connection established (given id 2)
    [f=0000000] Connection attempt from tamagochi
    [f=0000000]  -> Version: 95.0
    [f=0000000]  -> Connection established (given id 6)
    [f=0000000] Connection attempt from Manoa
    [f=0000000]  -> Version: 95.0
    [f=0000000]  -> Connection established (given id 1)
    [f=0000000] Connection attempt from locol
    [f=0000000]  -> Version: 95.0
    [f=0000000]  -> Connection established (given id 4)
    [f=0000000] Connection attempt from Miy
    [f=0000000]  -> Version: 95.0
    [f=0000000]  -> Connection established (given id 9)
    [f=0000000] Spectator Miy left the game:  normal quit
    [f=0000000] Connection attempt from NeonSturm
    [f=0000000]  -> Version: 95.0
    [f=0000000]  -> Connection established (given id 5)
    [f=0000000] <captain_quark> the ground detail is heavy
    [f=0000000] <Manoa> HOLY SHITT before loading I had 2.5 GB now with spring it use 3.5 GB
    [f=0000000] <Manoa> and the game wasn't even started yet
    [f=0000000] <Manoa> LOL?
    [f=0000000] <Castanea> spring 95 lol
    [f=0000000] Manoa added point: I go here ?
    [f=0000000] <SoulRaiZor> !ring
    [f=0000000] > [BoS]Autohost * Ringing unready player(s): tamagochi,captain_quark,Manoa,locol (by SoulRaiZor)
    [f=0000000] <skymyj> !ring
    [f=0000000] > [BoS]Autohost * There is no one to ring (ring spam protection for tamagochi,captain_quark,Manoa,locol)
    [f=0000000] <skymyj> get ready
    [f=0000000] skymyj added point: 
    [f=0000000] <captain_quark> let me rejoin fast please
    [f=0000000] Player captain_quark left the game:  normal quit
    [f=0000000] <SoulRaiZor> !ring
    [f=0000000] > [BoS]Autohost * Ringing unready player(s): Manoa (by SoulRaiZor)
    [f=0000000] skymyj added point: type f4
    [f=0000000] Connection attempt from captain_quark
    [f=0000000]  -> Version: 95.0
    [f=0000000]  -> Connection established (given id 7)
    [f=0000000] skymyj added point: you will see spot metal location
    [f=0000000] GameID: c7d89452db90e20dde8e042c79b8f899
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000001] Warning: [ReturnFalse] deprecated field!
    [f=0000009] Manoa added point: Start 1
    [f=0000043] Warning: [ReturnFalse] deprecated field!
    [f=0000281] Warning: [ReturnFalse] deprecated field!
    [f=0000541] Warning: [ReturnFalse] deprecated field!
    [f=0000576] <skymyj> Allies: make solar
    [f=0000793] <skymyj> a;make wind
    [f=0000939] Warning: [ReturnFalse] deprecated field!
    [f=0001064] <skymyj> Allies: :)
    [f=0001229] Warning: [ReturnFalse] deprecated field!
    [f=0001254] <locol> lol, better not :P
    [f=0001289] <NeonSturm> yes, I like this map too sky :)
    [f=0001518] Warning: [ReturnFalse] deprecated field!
    [f=0001611] <Manoa> YAY for wind generator !
    [f=0001636] <skymyj> :)
    [f=0001697] <tamagochi> this map is hideous
    [f=0001912] <tamagochi> my eyes are hurting form the white
    [f=0002035] Error: Failed to allocate memory
    [f=0002035] Error: Error handler invoked for Spring 95.0.
    [f=0002035] Error: DLL information:
    [f=0002035] Error: 0x00400000	spring
    [f=0002035] Error: 0x7c900000	ntdll
    [f=0002035] Error: 0x7c800000	kernel32
    [f=0002035] Error: 0x77dd0000	ADVAPI32
    [f=0002035] Error: 0x77e70000	RPCRT4
    [f=0002035] Error: 0x77fe0000	Secur32
    [f=0002035] Error: 0x68b20000	GLU32
    [f=0002035] Error: 0x77c10000	msvcrt
    [f=0002035] Error: 0x5ed00000	OPENGL32
    [f=0002035] Error: 0x77f10000	GDI32
    [f=0002035] Error: 0x7e410000	USER32
    [f=0002035] Error: 0x73760000	DDRAW
    [f=0002035] Error: 0x73bc0000	DCIMAN32
    [f=0002035] Error: 0x76c90000	IMAGEHLP
    [f=0002035] Error: 0x7c9c0000	SHELL32
    [f=0002035] Error: 0x77f60000	SHLWAPI
    [f=0002035] Error: 0x76b40000	WINMM
    [f=0002035] Error: 0x71ab0000	WS2_32
    [f=0002035] Error: 0x71aa0000	WS2HELP
    [f=0002035] Error: 0x10000000	DevIL
    [f=0002035] Error: 0x7c420000	MSVCP80
    [f=0002035] Error: 0x78130000	MSVCR80
    [f=0002035] Error: 0x6b600000	OpenAL32
    [f=0002035] Error: 0x70780000	vorbisfile
    [f=0002035] Error: 0x68140000	ogg
    [f=0002035] Error: 0x64cc0000	vorbis
    [f=0002035] Error: 0x62e80000	zlib1
    [f=0002035] Error: 0x66fc0000	freetype6
    [f=0002035] Error: 0x62aa0000	glew32
    [f=0002035] Error: 0x012b0000	SDL
    [f=0002035] Error: 0x7c340000	MSVCR71
    [f=0002035] Error: 0x629c0000	LPK
    [f=0002035] Error: 0x74d90000	USP10
    [f=0002035] Error: 0x773d0000	comctl32
    [f=0002035] Error: 0x5d090000	comctl32
    [f=0002035] Error: 0x73f10000	dsound
    [f=0002035] Error: 0x774e0000	ole32
    [f=0002035] Error: 0x77c00000	VERSION
    [f=0002035] Error: 0x76c30000	WINTRUST
    [f=0002035] Error: 0x77a80000	CRYPT32
    [f=0002035] Error: 0x77b20000	MSASN1
    [f=0002035] Error: 0x72d20000	wdmaud
    [f=0002035] Error: 0x72d10000	msacm32
    [f=0002035] Error: 0x77be0000	MSACM32
    [f=0002035] Error: 0x77bd0000	midimap
    [f=0002035] Error: 0x02d90000	nvapi
    [f=0002035] Error: 0x77120000	OLEAUT32
    [f=0002035] Error: 0x77920000	SETUPAPI
    [f=0002035] Error: 0x769c0000	USERENV
    [f=0002035] Error: 0x5b860000	netapi32
    [f=0002035] Error: 0x03060000	RTSSHooks
    [f=0002035] Error: 0x69500000	nvoglnt
    [f=0002035] Error: 0x71a50000	mswsock
    [f=0002035] Error: 0x662b0000	hnetcfg
    [f=0002035] Error: 0x71a90000	wshtcpip
    [f=0002035] Error: 0x73ee0000	KsUser
    [f=0002035] Error: 0x24720000	DBGHELP
    [f=0002035] Error: Stacktrace:
    [f=0002035] Error: (0) N:\games\spring-95.0\spring.exe [0x008CBD39]
    [f=0002035] Error: (1) N:\games\spring-95.0\spring.exe [0x008CBF0B]
    [f=0002035] Error: (2) N:\games\spring-95.0\spring.exe [0x00EC29D3]
    [f=0002035] Error: (3) N:\games\spring-95.0\spring.exe [0x0063C230]
    [f=0002035] Error: (4) Unknown [0x0002000C]
    [f=0002035] Error: (5) Unknown [0x7A7F5A20]
    [f=0002035] Ally Resource Bars: No allies, unloading
    [f=0002035] team 0 (lead by skymyj) is no more
    [f=0002035] team 1 (lead by Manoa) is no more
    [f=0002035] team 2 (lead by SoulRaiZor) is no more
    [f=0002035] team 3 (lead by Castanea) is no more
    [f=0002035] team 4 (lead by locol) is no more
    [f=0002035] team 5 (lead by NeonSturm) is no more
    [f=0002035] team 6 (lead by tamagochi) is no more
    [f=0002035] team 7 (lead by captain_quark) is no more
    [f=0002035] [widgets.lua] Error: false
    [f=0002035] [widgets.lua] Error: Error in TeamDied(): [string "LuaUI/Widgets/game_messages.lua"]:62: bad argument #3 to 'format' (string expected, got nil)
    [f=0002035] [widgets.lua] Error: Removed widget: TeamDiedMessages
    [f=0002035] Statistics for RectangleOptimizer: 0%
    [f=0002035] Red_UI_Framework>> last processed widget was "Red Tooltip"
    [f=0002035] Red_Drawing>> last processed widget was "Red Tooltip"
    [f=0002035] [CCollisionHandler] dis-/continuous tests: 0/286
    [f=0002035] [~CPathCache(48x48)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0002035] [~CPathCache(48x48)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=2
    [f=0002035] [~CPathCache(192x192)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0002035] [~CPathCache(192x192)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=3
    [f=0002035] Statistics for RectangleOptimizer: 0%
    [f=0002035] Statistics for RectangleOptimizer: 0%
    [f=0002035] Statistics for UDP connection:
    Received: 529437 bytes in 2060 packets (257.008 bytes/package)
    Sent: 87081 bytes in 152 packets (572.901 bytes/package)
    Relative protocol overhead: 0 up, 0.0233456 down
    1070 incoming chunks had been dropped, 398 outgoing chunks had to be resent
    
    [f=0002035] Writing demo: demos/20131126_193517_Knockout_v2_95.sdf
    Fatal: Spring: Fatal Error
    Failed to allocate memory
    
    txt file icon infolog-manoa.txt (26,022 bytes) 2013-11-26 18:34 +
  • ? file icon 20131126_193517_Knockout_v2_95.sdf (111,845 bytes) 2013-11-26 18:34
  • ? file icon springsettings-nvidia.cfg (2,843 bytes) 2013-11-26 18:37

-Relationships
+Relationships

-Notes

~0012115

user744

looks like same crash: http://springrts.com/phpbb/viewtopic.php?f=11&t=31178

~0012118

Kloot (developer)

hmz, stacktrace failed

~0012119

jK (developer)

does the replay reproduce the crash for you?

~0012130

user744

oh sorry 20131113_212307_DeltaSiege_Island_8_Way_95.sdf is actually wrong demo, from previous game. the crashed demo did not get saved..

~0012131

user744

this is correct demo:
http://replays.springrts.com/replay/e6e083525d31ac471a8917dc79b8f899/

during playing it crashed at ~28min
demo played ok until end.
infolog:
http://pastebin.com/YzwvtTks (no crash)
spring.exe RAM usage in taskmanager steadily goes up, but maybe that is normal for game of such size.
start 530mb
2min 560mb
10min 670mb
13min 720mb
20min 815mb
23min 856mb
26min 890mb
28min 920mb

~0012132

jK (developer)

Last edited: 2013-11-14 16:01

View 4 revisions

I got an endless loop in glSwapBuffers after ~ 31min

~0012133

Jools (reporter)

Last edited: 2013-11-14 16:37

View 3 revisions

That's interesting: at about 31 mins adv.playerlist crashes because it tries to gl.text a name that is nil. I had one crash before also, it was on exactly this map and it seemed to be a GPU timeout. But I played 50 other games with 95 without any crash.

~0012134

Kloot (developer)

in that case, see if you can reproduce it by calling gl.Text(nil) from some widget

~0012135

Jools (reporter)

That only crashes the widget, but while it's not the cause to the crash, it could be a symptom of it. I watched that replay some times now and APL XTA version always does crash, but it doesn't always crash at the same time. Sometimes it crashes when knorke drops 28min, sometimes it crashes when duckoman gets killed 30min. But maybe it doesn't mean anything: BA version of APL doesn't crash in this demo.


But hey: why isn't APL removed by WH when it crashes? The test widget is.

This is the output from test widget:

[f=0000300] [widgets.lua] Error: false
[f=0000300] [widgets.lua] Error: Error in DrawScreen(): [string "LuaUI\Widgets\dbg_test.lua"]:40: bad argument #1 to 'Text' (string expected, got nil)
[f=0000300] [widgets.lua] Error: Removed widget: Test fields

This is the output from APL:

[f=0051936] Player [2up]knorke has finished resuming
[f=0051975] Error: gl.CreateList: error(2) = [string "LuaUI/Widgets/gui_advplayerslist.lua"]:1227: bad argument #1 to 'gl_Text' (string expected, got nil)
[f=0051978] > <[2up]knorke> think i was dead anyway
[f=0052005] Error: gl.CreateList: error(2) = [string "LuaUI/Widgets/gui_advplayerslist.lua"]:1227: bad argument #1 to 'gl_Text' (string expected, got nil)

~0012136

Kloot (developer)

Last edited: 2013-11-14 18:27

View 2 revisions

because the APL crash happens inside a local function passed to gl.CreateList

~0012145

user744

i do not use adv.playerlist widget, only /info list.

[f=0051936] Player [2up]knorke has finished resuming
Is that message from engine or lua? I never rejoined the game.

Also see chat:
[f=0051926] > <Thorgasm> knorke are u going to try and rejoin?
[f=0051926] > <[2up]knorke> ah no

~0012146

Kloot (developer)

lua, cmd_idle_players

~0012147

silentwings (reporter)

Last edited: 2013-11-16 16:37

View 5 revisions

The mesg "[f=0051936] Player [2up]knorke has finished resuming" is from cmd_idle_players, as kloot says. The fact that it appeared for you there is a bug - fixed yesterday (without having read this thread!) by http://imolarpg.dyndns.org/trac/balatest/changeset/1852. Update XTAs cmd_idle_players from the BA repo.

But I don't think that error has anything to do with this bug. For what it's worth, I also just got one of these crashes (first time ever) while watching a BA game. It was only me that crashed - no one else. The only abnormal thing I can think of about what I did was I spent much of the game alt-tabbed out and doing smth else.

Added infolog + demo. The stacktrace translator failed, but with a "unable to find detailed version info" which makes me think maybe stacktrace translator is broken?

~0012148

user744

"crash 2infolog.txt" and "crash 3infolog.txt" is two more infologs from similiar crashs. both in FFA on somewhat large maps. After rejoin could continue to play.

~0012149

silentwings (reporter)

Last edited: 2013-11-17 01:24

View 3 revisions

I have watched resource monitor in a game where this happened and it climbed slowly but a at a constant rate. Accordinding to /debug, lua mem usage didn't increase at all. After about 30 mins in game it can be using 3-4Gb of ram. It seems like this bug seems to affect one of my computers all the time and my other one never.

~0012150

Kloot (developer)

Last edited: 2013-11-17 02:01

View 3 revisions

One way to test that would be to join games with both computers simultaneously.

Which settings (if any) are different on the machine that is affected compared to the one that isn't? Are they running the same operating systems / driver versions (assuming both use graphics hardware from the same vendor) / widgets?

~0012151

silentwings (reporter)

Last edited: 2013-11-17 02:19

View 3 revisions

Ok, I did just that. Here's results of laptops A and B

Laptop A crashed after 20 minutes, having run out of ram, with spring.exe having a working set of 3.8Gb. It's an i7-3740QM, win7, 8Gb ram, Nvidia GeForce GT 650M, driver version 8.17.12.9601.

Laptop B made it to the end and was using <650Mb or ram all the way through. It's a i7-M620, win7, 8Gb ram, ATI Radeon HD 6500M, driver version 8.982.

The widget configs between the two are basically identical. On both machines lua mem usage (reported by /debug) never went above 10Mb. The spring configs are different, but mainly because the ATI machine needs some stuff disabled or it crashes in multiple ATI related ways. I'll attach both configs.

~0012153

Kloot (developer)

Last edited: 2013-11-17 15:01

View 4 revisions

Ironically B should be the one to crash because it doesn't force AllowDeferred*Rendering to 0 and 95 contains a bug related to those parameters which ATI's do not appreciate. Otherwise the only significant difference is that A's config defines these values and B's doesn't:

  MultiThreadCount=6
  MultiThreadLua=1
  WorkerThreadCount=6

The first two are no longer relevant (because they correspond to code which is now unmaintained and non-functional) so you can just remove them. OTOH the latter controls the size of the threadpool (new in 95.0) but should not affect Spring's memory footprint. Does setting it to 0 have any measurable impact?

~0012154

silentwings (reporter)

Last edited: 2013-11-17 03:07

View 4 revisions

I followed pretty much the same train of thought and tried setting WorkerThreadCount=0 and -1 on the Nvidia machine - it didn't change anything.

I think the ATI machine is forcing deferred rendering off, because its got advunitshading off (at least, that's my memory of what jK said to me a few nights ago).

~0012156

Kloot (developer)

Last edited: 2013-11-17 03:24

View 4 revisions

Adv*Shading=0 does cause both deferred passes to be skipped but the crashbug existed in code that was always reached.

In any case, synced code can be safely ruled out as a factor.

What happens if you issue /luaui disable on A? (important because widgets can direct *Spring* to allocate memory, not just the Lua VM which has garbage collection)

~0012161

silentwings (reporter)

Last edited: 2013-11-17 14:15

View 2 revisions

Turning off lauui seems to fix it. With luaui off the rate at which it increases memusage is cut by a factor of, at a guess, 10-20x.

Moreover, if I luaui enable, wait a few minutes (during which it quickly soaks up mem) and then /luaui disable, it looks as though the soaked up mem is instantly freed.

~0012162

Kloot (developer)

Last edited: 2013-11-17 15:05

View 3 revisions

Hmm, feel like bisecting the widget list?

ie. start with the top half of all widgets enabled and the bottom half disabled, figure out if it leaks and if so split the top half into an enabled and a disabled part, etc.

~0012163

nixtux (reporter)

Here is Infolog and spring setting, replay to follow as it didn't save on players pc, but it's looks like the same mem leak but this time the whole game was played with luaui disabled
http://pastebin.com/zrGSpjae http://pastebin.com/HNxeigeD

~0012168

silentwings (reporter)

Im leaving for 2 weeks holiday tonight and won't have time to bisect the widget list before that, but if the bug is still around when I get back I could do it then. Sorry!

~0012171

nixtux (reporter)

here replay from above game where player crashed due to mem leak
https://dl.dropboxusercontent.com/u/200970/20131117_133241_Grts_Northernmountains_009_95.sdf

~0012212

silentwings (reporter)

So I tried bisecting the widget list but didn't find anything.

It seems as though the rate at which mem is leaking increases as more widgets are enabled and the responsibility is shared across all widgets.

I don't know at what rate spring is supposed to gradually increase mem usage during a game, but even with all luaui off it still increases at maybe 1Mb every 3 seconds.

~0012218

monohouse (reporter)

I also got the failed to allocate memory crash but with another mod: Tech Annihilation 2.23.4

~0012228

Kloot (developer)

Last edited: 2013-11-27 22:40

View 3 revisions

Currently my assumption is that the Lua garbage collector cannot keep up in larger games (because it runs for a limited amount of time per invocation in 95) so the rate at which memory is consumed exceeds the rate at which it is freed. Both the amount of time (MaxLuaGarbageCollectionTime) spent and the number of steps (MaxLuaGarbageCollectionSteps) taken per collection call are configurable in 95+, testing if a combination of params exists to stop leakage over the range of expected game sizes and lengths without slowing Spring to a crawl is my main concern now.

1MB every 3 seconds sounds excessive though, does it leak that fast from game start (with all widgets enabled) or does the rate increase over time?

~0012235

silentwings (reporter)

I think the rate at which mem is leaked does increase somewhat as the game gets bigger, but the leak is quite big already at the game start (maybe 1Mb every 8 sec).

I have noticed something else though - mem is leaked at a noticeably faster rate when I am fully zoomed out and seeing the whole map than when I am fully zoomed in on some small irrelevent piece of ground. When rejoining a game at high speed, mem is also leaked faster.

~0012236

user744

[quote]I have noticed something else though - mem is leaked at a noticeably faster rate when I am fully zoomed out and seeing the whole map than when I am fully zoomed in on some small irrelevent piece of ground[/quote]Hm funny, my crashes were when I was moving camera a lot out of boredom/for fun. Hold shift and quickly scrolling around map or zooming around.
But even from the demos I could not reproduce crash, even tried many programs in background (to use RAM) and wild camera movements.

Is there a replay that always (or more reliable) crashes?

~0012237

silentwings (reporter)

Last edited: 2013-11-28 04:24

View 3 revisions

It only affects one of my two laptops but I can crash reliably with all my RAM used up by spectating any BA game that is larger in size than say, 6v6, and lasts longer than say 35 mins. (And its not a bad laptop - i7, 8GB RAM, GT 650M)

The trouble with replays is that with 95.0 they seem not to follow the same course as the game itself so I can't test easily (http://springrts.com/mantis/view.php?id=4140).

~0012253

silentwings (reporter)

What should I do to test the lua garbage collection settings?

~0012256

Kloot (developer)

Last edited: 2013-11-28 18:09

View 3 revisions

1) start with build 119-g70cf9b4 using the default* values
2) run a game on the affected machine, preferably at +20 speed to magnify the leak (since it leaks from the start you won't have to actually play much)
3) monitor what your OS has to say about the Spring process footprint
4) slowly increase one or both of MaxLuaGarbageCollection{Time,Steps} and go back to step 2 until the leak stabilizes (this of course assumes that Lua causes it *and* that the memory being leaked is even collectable, ie. garbage)

* MaxLuaGarbageCollectionTime is in milliseconds and defaults to 33, MaxLuaGarbageCollectionSteps defaults to 10000

~0012276

silentwings (reporter)

Last edited: 2013-11-30 16:12

View 7 revisions

I haven't tried the test with the garbage collection time settings yet; BUT I found out which setting triggers the memleak. I had set WorkerThreadCount myself (because I wanted cores free for other things) and this triggers the memleak.

I know iI said above that I had tested WorkerThreadCount etc, but this was during the period where SL was (unbeknowst to me) forcing spring to use a different config file to my 'proper' one (in /my games/spring) - so I suspect that the check I did above was flawed. Sorry.

With WorkerThreadCount = -1, memleak doesn't happen. With WorkerThreadCount = 0, it memleaks.

What shall I do now to test?

~0012278

Kloot (developer)

Last edited: 2013-11-30 20:32

View 2 revisions

Should be fixed as of 129-g0b1cbb8, can you (or anyone else) confirm that?

(and now you know why running spring.exe directly is often the preferred test-route)

~0012279

silentwings (reporter)

Last edited: 2013-11-30 23:00

View 2 revisions

For me -129 doesn't leak with WorkerThreadCount=0.

~0012280

Kloot (developer)

good enough for me, thanks
+Notes

-Issue History
Date Modified Username Field Change
2013-11-13 22:06 user744 New Issue
2013-11-13 22:06 user744 File Added: 20131113_212307_DeltaSiege_Island_8_Way_95.sdf
2013-11-13 22:12 user744 Note Added: 0012115
2013-11-13 22:25 Kloot Note Added: 0012118
2013-11-13 22:36 jK Note Added: 0012119
2013-11-14 12:14 user744 Note Added: 0012130
2013-11-14 12:30 user744 Note Added: 0012131
2013-11-14 16:00 jK Note Added: 0012132
2013-11-14 16:00 jK Note Edited: 0012132 View Revisions
2013-11-14 16:00 jK Note Edited: 0012132 View Revisions
2013-11-14 16:01 jK Note Edited: 0012132 View Revisions
2013-11-14 16:35 Jools Note Added: 0012133
2013-11-14 16:36 Jools Note Edited: 0012133 View Revisions
2013-11-14 16:37 Jools Note Edited: 0012133 View Revisions
2013-11-14 17:00 Kloot Note Added: 0012134
2013-11-14 17:44 Jools Note Added: 0012135
2013-11-14 18:25 Kloot Note Added: 0012136
2013-11-14 18:27 Kloot Note Edited: 0012136 View Revisions
2013-11-16 13:36 user744 Note Added: 0012145
2013-11-16 13:50 Kloot Note Added: 0012146
2013-11-16 14:33 silentwings Note Added: 0012147
2013-11-16 14:33 silentwings File Added: 20131116_125131_The_Road_Final_95.sdf
2013-11-16 14:33 silentwings File Added: infolog.txt
2013-11-16 14:35 silentwings Note Edited: 0012147 View Revisions
2013-11-16 14:36 silentwings Note Edited: 0012147 View Revisions
2013-11-16 14:47 silentwings Note Edited: 0012147 View Revisions
2013-11-16 16:37 silentwings Note Edited: 0012147 View Revisions
2013-11-17 00:43 user744 File Added: crash 2infolog.txt
2013-11-17 00:43 user744 File Added: crash 3infolog.txt
2013-11-17 00:45 user744 Note Added: 0012148
2013-11-17 01:08 silentwings Note Added: 0012149
2013-11-17 01:21 silentwings Note Edited: 0012149 View Revisions
2013-11-17 01:24 silentwings Note Edited: 0012149 View Revisions
2013-11-17 01:46 Kloot Note Added: 0012150
2013-11-17 01:51 Kloot Note Edited: 0012150 View Revisions
2013-11-17 02:01 Kloot Note Edited: 0012150 View Revisions
2013-11-17 02:16 silentwings Note Added: 0012151
2013-11-17 02:17 silentwings File Added: springsettings_B.cfg
2013-11-17 02:17 silentwings File Added: springsettings_A.cfg
2013-11-17 02:19 silentwings Note Edited: 0012151 View Revisions
2013-11-17 02:19 silentwings Note Edited: 0012151 View Revisions
2013-11-17 02:59 Kloot Note Added: 0012153
2013-11-17 03:02 Kloot Note Edited: 0012153 View Revisions
2013-11-17 03:03 Kloot Note Edited: 0012153 View Revisions
2013-11-17 03:05 silentwings Note Added: 0012154
2013-11-17 03:05 silentwings Note Edited: 0012154 View Revisions
2013-11-17 03:06 silentwings Note Edited: 0012154 View Revisions
2013-11-17 03:07 silentwings Note Edited: 0012154 View Revisions
2013-11-17 03:18 Kloot Note Added: 0012156
2013-11-17 03:19 Kloot Note Edited: 0012156 View Revisions
2013-11-17 03:21 Kloot Note Edited: 0012156 View Revisions
2013-11-17 03:24 Kloot Note Edited: 0012156 View Revisions
2013-11-17 14:14 silentwings Note Added: 0012161
2013-11-17 14:15 silentwings Note Edited: 0012161 View Revisions
2013-11-17 15:01 Kloot Note Edited: 0012153 View Revisions
2013-11-17 15:03 Kloot Note Added: 0012162
2013-11-17 15:04 Kloot Note Edited: 0012162 View Revisions
2013-11-17 15:05 Kloot Note Edited: 0012162 View Revisions
2013-11-17 15:33 nixtux Note Added: 0012163
2013-11-17 18:24 silentwings Note Added: 0012168
2013-11-17 19:10 nixtux Note Added: 0012171
2013-11-21 01:52 abma Target Version => 96.0
2013-11-26 15:45 silentwings Note Added: 0012212
2013-11-26 18:34 monohouse File Added: infolog-manoa.txt
2013-11-26 18:34 monohouse File Added: 20131126_193517_Knockout_v2_95.sdf
2013-11-26 18:37 monohouse Note Added: 0012218
2013-11-26 18:37 monohouse File Added: springsettings-nvidia.cfg
2013-11-27 22:39 Kloot Note Added: 0012228
2013-11-27 22:39 Kloot Note Edited: 0012228 View Revisions
2013-11-27 22:40 Kloot Note Edited: 0012228 View Revisions
2013-11-28 02:08 silentwings Note Added: 0012235
2013-11-28 03:33 user744 Note Added: 0012236
2013-11-28 04:22 silentwings Note Added: 0012237
2013-11-28 04:23 silentwings Note Edited: 0012237 View Revisions
2013-11-28 04:24 silentwings Note Edited: 0012237 View Revisions
2013-11-28 16:11 silentwings Note Added: 0012253
2013-11-28 17:58 Kloot Note Added: 0012256
2013-11-28 18:04 Kloot Note Edited: 0012256 View Revisions
2013-11-28 18:09 Kloot Note Edited: 0012256 View Revisions
2013-11-30 16:05 silentwings Note Added: 0012276
2013-11-30 16:06 silentwings Note Edited: 0012276 View Revisions
2013-11-30 16:06 silentwings Note Edited: 0012276 View Revisions
2013-11-30 16:08 silentwings Note Edited: 0012276 View Revisions
2013-11-30 16:09 silentwings Note Edited: 0012276 View Revisions
2013-11-30 16:11 silentwings Note Edited: 0012276 View Revisions
2013-11-30 16:12 silentwings Note Edited: 0012276 View Revisions
2013-11-30 20:11 Kloot Note Added: 0012278
2013-11-30 20:32 Kloot Note Edited: 0012278 View Revisions
2013-11-30 23:00 silentwings Note Added: 0012279
2013-11-30 23:00 silentwings Note Edited: 0012279 View Revisions
2013-11-30 23:52 Kloot Note Added: 0012280
2013-11-30 23:52 Kloot Status new => resolved
2013-11-30 23:52 Kloot Fixed in Version => 95.0.1+git
2013-11-30 23:52 Kloot Resolution open => fixed
2013-11-30 23:52 Kloot Assigned To => Kloot
+Issue History