Lua FeatureDefs
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The FeatureDefs[] table holds all information about the features used in a game.
Works the same way as Lua_UnitDefs except the tables are called FeatureDefs[] and FeatureDefNames[]
Looping
Note: Its entries are metatables, so you can't use the pairs() iterator on them, use this instead:
for id,featureDef in pairs(FeatureDefs) do for name,param in featureDef:pairs() do Spring.Echo(name,param) end end
Example
In key = value form, where FeatureDefs[featureDefID].key==value, with subtables at the end.
autoreclaim = true, blocking = true, burnable = false, deathFeatureID = 2, destructable = true, drawType = 0, drawTypeString = "model", energy = 0, floating = false, geoThermal = false, height = 0, id = 1, mass = 4205.400390625, maxHealth = 16290, maxx = -10000, maxy = -10000, maxz = -10000, metal = 6441, midx = 0, midy = 0, midz = 0, minx = 10000, miny = 10000, minz = 10000, modelname = "objects3d/AAFUS_DEAD.s3o", name = "aafus_dead", noSelect = true, radius = 0, reclaimTime = 38646, reclaimable = true, resurrectable = -1, smokeTime = 300, tooltip = "Advanced Fusion Reactor Wreckage", upright = false, xsize = 10, zsize = 8, collisionVolume = { boundingRadius = 5.8736290375751e-026, defaultToFootPrint = false, defaultToPieceTree = false, defaultToSphere = false, offsetX = 0, offsetY = 1, offsetZ = 6.3954851782821e-026, scaleX = 6.1349811206651e-026, scaleY = 1.9340968033141e-038, scaleZ = 6.3955048998047e-026, type = "ellipsoid", }, customParams = { ... },