Lua Fonts

From Spring
Jump to navigationJump to search

Development < Lua Scripting < Lua Fonts

Load/Delete

gl.LoadFont

 ( string fontfilename, number size = 14,
   number outlineWidth = 2, number outlineWeight = 15 ) -> userdata font

gl.DeleteFont

 ( userdata font ) -> nil

Userdata Functions

font:Print

 (string "text", number x, number y [, number size [, string "options"] ] ) -> nil

 options are:
   horizontal alignment:
      'c' = center
      'r' = right
   vertical alignment:
      'a' = ascender (is a font specific value)
      't' = top (depends on text)
      'v' = vertical center
      'x' = baseline
      'b' = bottom
      'd' = descender
   decorations:
      'o' = black outline
      'O' = white outline
      's' = shadow
   other:
      'n' = don't round vertex coords to nearest integer (font may get blurry)

fontlines.png


font:SetTextColor

 ( number r, number g, number b [, number a ] ) -> nil
 ( {r,g,b,a} ) -> nil

font:SetOutlineColor

 ( number r, number g, number b [, number a ] ) -> nil
 ( {r,g,b,a} ) -> nil

font:SetAutoOutlineColor

 ( boolean enable ) -> nil


font:GetTextWidth

 (string "text") -> number width  (in pixels, with a font size of 1.0)

font:GetTextHeight

 ( string "text" ) -> nil | number height, number descender, number numlines
 (height & descender in pixels, with a font size of 1.0)
 further descriptions here: GetTextHeight


font:WrapText

 ( string "text", number max_width [, number max_height [, number size ] ])
   -> nil | string wrappedText, number lines

font:BindTexture

 (  ) -> nil


If you have multiple font:Print calls, then you can bunch them between a font:Begin() and font:End() to speedup the rendering.
font:Begin

 (  ) -> nil

font:End

 (  ) -> nil

Userdata Properties (ReadOnly)

string font.path
string font.family
string font.style
number font.size
number font.height a.k.a. font.lineheight
number font.descender
number font.outlinewidth
number font.outlineweight
number font.texturewidth
number font.textureheight

Inlined ColorCodes

Whole Spring FontRendering supports `inlined colorcodes`, there are 2 special chars to indicate those '\255\$r\$g\$b' & '\b':

local black = "\255\001\001\001"
local blue = "\255\001\001\255"
local reset = "\b " -- !space after "\b " is necessary if you put it at the end of the string you want to print, otherwise the parsing will break
font:Print(blue .. "bluetext" .. black .. "blacktext" .. reset .. blue .. "bluetext again" .. reset, 0, 0)

From 98.0 onwards inlined colorcodes reuse the currently set alpha value.