Lua MoveCtrl

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Development < Lua Scripting < Lua MoveCtrl

ScriptMoveType

Enable/Disable

Spring.MoveCtrl.Enable

 ( number unitID ) -> nil

Spring.MoveCtrl.Disable

 ( number unitID ) -> nil

Tags

Spring.MoveCtrl.SetTag

 ( number unitID, number tag ) -> nil

Spring.MoveCtrl.GetTag

 ( number unitID ) -> nil

Spring.MoveCtrl.SetProgressState

 ( number unitID, number state | "done" | "active" | "failed" ) -> nil

Physics

Spring.MoveCtrl.SetGravity

 ( number unitID, number gravity ) -> nil

N.B. gravity here is a multiplier to Game.gravity

Spring.MoveCtrl.SetDrag

 ( number unitID, number drag ) -> nil

Spring.MoveCtrl.SetGroundOffset

 ( number unitID, number offset ) -> nil

Spring.MoveCtrl.SetWindFactor

 ( number unitID, number windFactor ) -> nil

Spring.MoveCtrl.SetPhysics

 ( number unitID,
   number posX, number posY, number posZ,
   number velX, number velY, number velZ,
   number rotX, number rotY, number rotZ ) -> nil 

Spring.MoveCtrl.SetPosition

 ( number unitID,
   number posX, number posY, number posZ ) -> nil

Spring.MoveCtrl.SetVelocity

 ( number unitID,
   number velX, number velY, number velZ ) -> nil

Spring.MoveCtrl.SetRelativeVelocity

 ( number unitID,
   number relvelX, number relvelY, number relvelZ ) -> nil

Spring.MoveCtrl.SetRotation

 ( number unitID,
   number rotX, number rotY, number rotZ ) -> nil

Spring.MoveCtrl.SetRotationVelocity

 ( number unitID,
   number rotVelX, number rotVelY, number rotVelZ ) -> nil

Spring.MoveCtrl.SetRotationOffset

 ( number unitID,
   number rotOffX, number rotOffY, number rotOffZ ) -> nil

Spring.MoveCtrl.SetHeading

 ( number unitID, number heading ) -> nil

Options

Spring.MoveCtrl.SetNoBlocking

 ( number unitID, boolean noblock ) -> nil

Spring.MoveCtrl.SetLimits

 ( number unitID,
   number minX, number minY, number minZ,
   number maxX, number maxY, number maxZ ) -> nil 

Spring.MoveCtrl.SetTrackSlope

 ( number unitID, boolean trackslope ) -> nil

Spring.MoveCtrl.SetTrackGround

 ( number unitID, boolean noblock ) -> nil

Spring.MoveCtrl.SetExtrapolate

 ( number unitID, boolean on ) -> nil

Spring.MoveCtrl.SetShotStop Currently a no-op

 ( number unitID, boolean shotstop ) -> nil

Spring.MoveCtrl.SetSlopeStop Currently a no-op

 ( number unitID, boolean slopestop ) -> nil

Spring.MoveCtrl.SetCollideStop

 ( number unitID, boolean collidestop ) -> nil

Enable both SetCollideStop and SetTrackGround to enable MoveCtrlNotify(unitID, unitDefID, unitTeam, data) call-in, data was supposed to indicate the type of notification but currently never has a value other than 1 (where 1 means "unit hit the ground")

MoveType-Controlling

Spring.MoveCtrl.SetMoveDef New in version 94.0

 ( number unitID, number moveDefID | string moveDefName ) -> boolean success

NOTE: string moveDefName needs to be in lowercase, notwithstanding the fact that it may be in another case in the movedef table.

NOTE: all Set*MoveTypeData functions support the following number keys:
maxSpeed
maxWantedSpeed
repairBelowHealth

Spring.MoveCtrl.SetAirMoveTypeData New in version 0.81

 ( number unitID, string key, value  ) -> nil
 ( number unitID, table values ) -> nil
 supported keys:
 numbers:
   maxSpeed
   maxWantedSpeed
   repairBelowHealth
   wantedHeight
   myGravity
   maxBank
   maxPitch
   turnRadius
   maxAcc
   maxAileron
   maxElevator
   maxRudder
   waterline
   attackSafetyDistance       -- since 100.0 : fighters abort dive toward target if within attackSafetyDistance and try to climb back to normal altitude while still moving toward target  
   maneuverBlockTime          -- since 104.0.1+(FIXME) : number of frames aircraft will try to keep flying straight past the target after firing 
 booleans:
   collide
   useSmoothMesh
 NOTE: not all keys and not all values may work correctly.
 Example usage

Spring.MoveCtrl.SetGroundMoveTypeData New in version 0.81

 ( number unitID, string key, value  ) -> nil
 ( number unitID, table values ) -> nil
 supported keys:
 numbers:
   baseTurnRate
   turnRate
   accRate
   decRate
   maxSpeed
   maxWantedSpeed
   repairBelowHealth
   maxReverseDist
   maxReverseSpeed
   minReverseAngle
   requestedSpeed
   requestedTurnRate
   sqSkidSpeedMult
   waterline
 booleans:
   floatOnWater
   pushResistant
 NOTE: not all keys and not all values may work correctly.
 Example usage

New in version 101.0 maxReverseDist & minReverseAngle keys

New in version 104.0 sqSkidSpeedMult, pushResistant & waterline keys

Spring.MoveCtrl.SetGunshipMoveTypeData New in version 0.81

 ( number unitID, string key, value  ) -> nil
 ( number unitID, table values ) -> nil
 supported keys:
 numbers:
   maxSpeed
   maxWantedSpeed
   repairBelowHealth
   wantedHeight
   turnRate
   accRate
   decRate
   altitudeRate
   currentBank
   currentPitch
   waterline
 booleans:
   collide
   useSmoothMesh
   bankingAllowed
   dontLand
   airStrafe
 NOTE: not all keys and not all values may work correctly.
 Example usage